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    Searched refs:VertexAttribState (Results 1 - 4 of 4) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 66 } VertexAttribState;
88 const VertexAttribState *getState(int location);
89 const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);
186 VertexAttribState *m_states;
227 const VertexAttribState *vertexAttrib = getState(index);
275 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
281 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
287 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION)
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GLClientState.cpp 34 m_states = new VertexAttribState[m_nLocations];
108 const GLClientState::VertexAttribState * GLClientState::getState(int location)
116 const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged)
164 const GLClientState::VertexAttribState *state = NULL;
  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp 346 const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
401 const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
530 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
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  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 416 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index);
429 const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
482 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
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