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  /frameworks/base/libs/hwui/
AmbientShadow.h 27 class VertexBuffer;
36 float geomFactor, VertexBuffer& shadowVertexBuffer);
ShadowTessellator.h 29 class VertexBuffer;
74 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer);
79 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer);
PathTessellator.h 25 #include "VertexBuffer.h"
63 * Populates a VertexBuffer with a tessellated approximation of the input convex path, as a single
71 * @param vertexBuffer The output buffer
74 const mat4& transform, VertexBuffer& vertexBuffer);
77 * Populates a VertexBuffer with a tessellated approximation of points as a single triangle
85 * @param vertexBuffer The output buffer
88 const mat4& transform, VertexBuffer& vertexBuffer);
91 * Populates a VertexBuffer with a tessellated approximation of lines as a single triangl
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TessellationCache.h 38 class VertexBuffer;
46 typedef Pair<VertexBuffer*, VertexBuffer*> vertexBuffer_pair_t;
128 const VertexBuffer* getRoundRect(const Matrix4& transform, const SkPaint& paint,
147 typedef VertexBuffer* (*Tessellator)(const Description&);
166 sp<TaskProcessor<VertexBuffer*> > mProcessor;
SpotShadow.h 26 class VertexBuffer;
32 const Vector3& polyCentroid, VertexBuffer& retstrips);
62 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid);
TessellationCache.cpp 98 class TessellationCache::TessellationTask : public Task<VertexBuffer*> {
111 class TessellationCache::TessellationProcessor : public TaskProcessor<VertexBuffer*> {
114 : TaskProcessor<VertexBuffer*>(&caches.tasks) {}
117 virtual void onProcess(const sp<Task<VertexBuffer*> >& task) override {
120 VertexBuffer* buffer = t->tessellator(t->description);
127 Buffer(const sp<Task<VertexBuffer*> >& task)
142 const VertexBuffer* getVertexBuffer() {
155 sp<Task<VertexBuffer*> > mTask;
156 VertexBuffer* mBuffer;
225 VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer)
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  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticlePointMesh.java 37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Format;
39 import com.jme3.scene.VertexBuffer.Usage;
65 VertexBuffer pvb = new VertexBuffer(VertexBuffer.Type.Position);
69 VertexBuffer buf = getBuffer(VertexBuffer.Type.Position);
78 VertexBuffer cvb = new VertexBuffer(VertexBuffer.Type.Color)
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ParticleTriMesh.java 39 import com.jme3.scene.VertexBuffer;
40 import com.jme3.scene.VertexBuffer.Format;
41 import com.jme3.scene.VertexBuffer.Usage;
67 VertexBuffer pvb = new VertexBuffer(VertexBuffer.Type.Position);
71 VertexBuffer buf = getBuffer(VertexBuffer.Type.Position);
80 VertexBuffer cvb = new VertexBuffer(VertexBuffer.Type.Color)
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonPoints.java 39 import com.jme3.scene.VertexBuffer;
40 import com.jme3.scene.VertexBuffer.Format;
41 import com.jme3.scene.VertexBuffer.Type;
42 import com.jme3.scene.VertexBuffer.Usage;
55 VertexBuffer pb = new VertexBuffer(Type.Position);
66 VertexBuffer vb = getBuffer(Type.Position);
SkeletonWire.java 39 import com.jme3.scene.VertexBuffer;
40 import com.jme3.scene.VertexBuffer.Format;
41 import com.jme3.scene.VertexBuffer.Type;
42 import com.jme3.scene.VertexBuffer.Usage;
77 VertexBuffer pb = new VertexBuffer(Type.Position);
82 VertexBuffer ib = new VertexBuffer(Type.Index);
95 VertexBuffer vb = getBuffer(Type.Position);
WireBox.java 37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Format;
39 import com.jme3.scene.VertexBuffer.Type;
40 import com.jme3.scene.VertexBuffer.Usage;
76 VertexBuffer pvb = getBuffer(Type.Position);
79 pvb = new VertexBuffer(Type.Position);
WireFrustum.java 37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Type;
70 VertexBuffer vb = getBuffer(Type.Position);
WireSphere.java 38 import com.jme3.scene.VertexBuffer;
39 import com.jme3.scene.VertexBuffer.Format;
40 import com.jme3.scene.VertexBuffer.Type;
41 import com.jme3.scene.VertexBuffer.Usage;
83 VertexBuffer pvb = getBuffer(Type.Position);
87 pvb = new VertexBuffer(Type.Position);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshContext.java 5 import com.jme3.scene.VertexBuffer;
23 private Map<Geometry, VertexBuffer> uvCoordinates = new HashMap<Geometry, VertexBuffer>();
88 * @param vertexBuffer
91 public void addUVCoordinates(Geometry geometry, VertexBuffer vertexBuffer) {
92 uvCoordinates.put(geometry, vertexBuffer);
102 public VertexBuffer getUVCoordinates(Geometry geometry) {
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java 46 import com.jme3.scene.VertexBuffer.Format;
47 import com.jme3.scene.VertexBuffer.Type;
48 import com.jme3.scene.VertexBuffer.Usage;
168 private SafeArrayList<VertexBuffer> buffersList = new SafeArrayList<VertexBuffer>(VertexBuffer.class);
169 private IntMap<VertexBuffer> buffers = new IntMap<VertexBuffer>();
170 private VertexBuffer[] lodLevels;
186 * Creates a new mesh with no {@link VertexBuffer vertex buffers}
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BatchNode.java 148 VertexBuffer pvb = mesh.getBuffer(VertexBuffer.Type.Position);
150 VertexBuffer nvb = mesh.getBuffer(VertexBuffer.Type.Normal);
153 if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) {
155 VertexBuffer tvb = mesh.getBuffer(VertexBuffer.Type.Tangent);
374 int[] compsForBuf = new int[VertexBuffer.Type.values().length];
375 VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length]
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  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/
FloatToFixed.java 41 import com.jme3.scene.VertexBuffer;
42 import com.jme3.scene.VertexBuffer.Format;
43 import com.jme3.scene.VertexBuffer.Type;
44 import com.jme3.scene.VertexBuffer.Usage;
62 VertexBuffer positions = mesh.getBuffer(Type.Position);
63 VertexBuffer normals = mesh.getBuffer(Type.Normal);
64 VertexBuffer texcoords = mesh.getBuffer(Type.TexCoord);
65 VertexBuffer indices = mesh.getBuffer(Type.Index);
70 Buffer newBuf = VertexBuffer.createBuffer(posFmt, positions.getNumComponents(),
76 VertexBuffer newPosVb = new VertexBuffer(Type.Position)
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  /external/skia/experimental/AndroidPathRenderer/
AndroidPathRenderer.h 20 class VertexBuffer {
22 VertexBuffer():
28 ~VertexBuffer() {
61 const SkMatrix* transform, VertexBuffer* vertexBuffer);
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TriangleCollector.java 38 import com.jme3.scene.VertexBuffer;
39 import com.jme3.scene.VertexBuffer.Type;
133 IntMap<VertexBuffer> bufs = in.getBuffers();
134 for (Entry<VertexBuffer> ent : bufs){
135 VertexBuffer vb = ent.getValue();
142 Buffer b = VertexBuffer.createBuffer(vb.getFormat(),
146 VertexBuffer outVb = new VertexBuffer(vb.getBufferType());
193 IntMap<VertexBuffer> inbufs = in.getBuffers();
194 for (Entry<VertexBuffer> ent : inbufs)
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  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestCustomAnim.java 45 import com.jme3.scene.VertexBuffer;
46 import com.jme3.scene.VertexBuffer.Format;
47 import com.jme3.scene.VertexBuffer.Type;
48 import com.jme3.scene.VertexBuffer.Usage;
78 VertexBuffer weightsBuf = new VertexBuffer(Type.BoneWeight);
84 VertexBuffer indicesBuf = new VertexBuffer(Type.BoneIndex);
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java 14 import com.jme3.scene.VertexBuffer;
15 import com.jme3.scene.VertexBuffer.Type;
16 import com.jme3.scene.VertexBuffer.Usage;
48 VertexBuffer vb = sphere.getBuffer(Type.Position);
58 VertexBuffer uvCoordsBuffer = new VertexBuffer(Type.TexCoord);
59 uvCoordsBuffer.setupData(Usage.Static, 3, com.jme3.scene.VertexBuffer.Format.Float,
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 39 import com.jme3.scene.VertexBuffer;
250 public void updateBufferData(VertexBuffer vb);
256 public void deleteBuffer(VertexBuffer vb);
267 * @param lod The LOD level to use, see {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }.
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/
EntropyComputeUtil.java 9 import com.jme3.scene.VertexBuffer;
10 import com.jme3.scene.VertexBuffer.Type;
41 VertexBuffer originalIndices = terrainBlock.getBuffer(Type.Index);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Curve.java 37 import com.jme3.scene.VertexBuffer;
136 this.setBuffer(VertexBuffer.Type.Position, 3, array);
137 this.setBuffer(VertexBuffer.Type.Index, 2, indices);//(spline.getControlPoints().size() - 1) * nbSubSegments * 2
188 this.setBuffer(VertexBuffer.Type.Position, 3, array);
189 this.setBuffer(VertexBuffer.Type.Index, 2, indices);
225 this.setBuffer(VertexBuffer.Type.Position, 3, array);
226 this.setBuffer(VertexBuffer.Type.Index, 2, indices);
258 this.setBuffer(VertexBuffer.Type.Position, 3, array);
259 this.setBuffer(VertexBuffer.Type.Index, 2, indices);
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 43 import com.jme3.scene.VertexBuffer.Format;
44 import com.jme3.scene.VertexBuffer.Type;
45 import com.jme3.scene.VertexBuffer.Usage;
95 private VertexBuffer vb;
111 private IntMap<List<VertexBuffer>> lodLevels = new IntMap<List<VertexBuffer>>();
200 vb = new VertexBuffer(VertexBuffer.Type.Index);
264 // IntMap<VertexBuffer> sharedBufs = sharedMesh.getBuffers();
265 // for (Entry<VertexBuffer> entry : sharedBufs)
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