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  /external/pdfium/core/src/fxge/agg/agg23/
agg_conv_dash.h 27 template<class VertexSource, class Markers = null_markers>
28 struct conv_dash : public conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers> {
30 typedef conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers> base_type;
31 conv_dash(VertexSource& vs) :
32 conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers>(vs)
56 conv_dash(const conv_dash<VertexSource, Markers>&);
57 const conv_dash<VertexSource, Markers>&
58 operator = (const conv_dash<VertexSource, Markers>&);
agg_conv_stroke.h 27 template<class VertexSource, class Markers = null_markers>
29 public conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers> {
31 typedef conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers> base_type;
32 conv_stroke(VertexSource& vs) :
33 conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers>(vs)
105 conv_stroke(const conv_stroke<VertexSource, Markers>&);
106 const conv_stroke<VertexSource, Markers>&
107 operator = (const conv_stroke<VertexSource, Markers>&);
agg_conv_adaptor_vcgen.h 31 template<class VertexSource,
41 conv_adaptor_vcgen(VertexSource& source) :
45 void set_source(VertexSource& source)
72 conv_adaptor_vcgen(const conv_adaptor_vcgen<VertexSource, Generator, Markers>&);
73 const conv_adaptor_vcgen<VertexSource, Generator, Markers>&
74 operator = (const conv_adaptor_vcgen<VertexSource, Generator, Markers>&);
75 VertexSource* m_source;
83 template<class VertexSource, class Generator, class Markers>
84 unsigned conv_adaptor_vcgen<VertexSource, Generator, Markers>::vertex(FX_FLOAT* x, FX_FLOAT* y)
agg_render_scanlines.h 33 class VertexSource, class ColorStorage, class PathId>
37 VertexSource& vs,
agg_path_storage.h 58 template<class VertexSource>
59 void add_path(VertexSource& vs,
73 template<class VertexSource>
74 void add_path_curve(VertexSource& vs,
agg_rasterizer_scanline_aa.h 371 template<class VertexSource>
372 void add_path(VertexSource& vs, unsigned path_id = 0)
382 template<class VertexSource>
383 void add_path_transformed(VertexSource& vs, const CFX_AffineMatrix* pMatrix, unsigned path_id = 0)
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 104 struct VertexSource
106 VertexSource (const std::string& str) : source(str) { }
155 ShaderProgramDeclaration& operator<< (const VertexSource&);
sglrShaderProgram.cpp 75 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexSource& c)
  /external/deqp/modules/gles31/functional/
es31fProgramPipelineStateQueryTests.cpp 100 const glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource));
174 sources << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource);
239 glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource));
309 glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource));
es31fProgramStateQueryTests.cpp 424 << glu::VertexSource("#version 310 es\n"
452 << glu::VertexSource("#version 310 es\n"
479 << glu::VertexSource("#version 310 es\n"
es31fTessellationTests.cpp     [all...]
es31fLayoutBindingTests.cpp     [all...]
es31fShaderHelperInvocationTests.cpp 338 << glu::VertexSource(
498 << glu::VertexSource(
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 257 struct VertexSource : public ShaderSource
259 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {}
gluContextInfo.cpp 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource)
45 : m_vertexSource (vertexSource)
53 ProgramSources() << VertexSource(m_vertexSource)
  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 121 sources << glu::VertexSource(
232 << glu::VertexSource(
es3fFboTestUtil.cpp 83 << sglr::pdec::VertexSource(
159 << sglr::pdec::VertexSource(
282 decl << sglr::pdec::VertexSource(
432 << sglr::pdec::VertexSource(
570 << sglr::pdec::VertexSource(
678 << sglr::pdec::VertexSource(
785 << sglr::pdec::VertexSource(
    [all...]
es3fLifetimeTests.cpp 119 sources << VertexSource(s_vertexShaderSrc)
507 << glu::VertexSource(s_xfbVertexSource)
es3fShaderInvarianceTests.cpp 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
    [all...]
es3fDepthTests.cpp 68 << sglr::pdec::VertexSource("#version 300 es\n"
  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 121 sources << glu::VertexSource(
es2fShaderInvarianceTests.cpp 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
    [all...]
es2fDepthTests.cpp 68 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 482 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
553 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 206 return glu::ProgramSources() << glu::VertexSource(vert.str()) << glu::FragmentSource(frag.str());

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