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    Searched refs:WindowRectangle (Results 1 - 16 of 16) sorted by null

  /external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp 83 void clearMultisampleColorBuffer (const tcu::PixelBufferAccess& dst, const tcu::Vec4& value, const WindowRectangle& rect);
84 void clearMultisampleColorBuffer (const tcu::PixelBufferAccess& dst, const tcu::IVec4& value, const WindowRectangle& rect);
85 void clearMultisampleColorBuffer (const tcu::PixelBufferAccess& dst, const tcu::UVec4& value, const WindowRectangle& rect);
86 void clearMultisampleDepthBuffer (const tcu::PixelBufferAccess& dst, float value, const WindowRectangle& rect);
87 void clearMultisampleStencilBuffer (const tcu::PixelBufferAccess& dst, int value, const WindowRectangle& rect);
134 void executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect);
rrRenderState.hpp 210 struct WindowRectangle
217 WindowRectangle (int left_, int bottom_, int width_, int height_)
231 WindowRectangle scissorRectangle;
318 WindowRectangle rect;
322 explicit ViewportState (const WindowRectangle& rect_)
rrFragmentOperations.cpp 49 static inline bool isInsideRect (const IVec2& point, const WindowRectangle& rect)
66 void clearMultisampleColorBuffer (const tcu::PixelBufferAccess& dst, const Vec4& v, const WindowRectangle& r) { tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v); }
67 void clearMultisampleColorBuffer (const tcu::PixelBufferAccess& dst, const IVec4& v, const WindowRectangle& r) { tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v); }
68 void clearMultisampleColorBuffer (const tcu::PixelBufferAccess& dst, const UVec4& v, const WindowRectangle& r) { tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v.cast<int>()); }
69 void clearMultisampleDepthBuffer (const tcu::PixelBufferAccess& dst, float v, const WindowRectangle& r) { tcu::clearDepth(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v); }
70 void clearMultisampleStencilBuffer (const tcu::PixelBufferAccess& dst, int v, const WindowRectangle& r) { tcu::clearStencil(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v); }
77 void FragmentProcessor::executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect)
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rrRenderer.cpp 820 const WindowRectangle& viewport = state.viewport.rect;
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  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 84 rr::WindowRectangle scissorRectangle;
glsInteractionTestUtil.cpp 167 state.scissorRectangle = rr::WindowRectangle(scissorX, scissorY, scissorW, scissorH);
glsTextureBufferCase.cpp 671 const rr::RenderState renderState(rr::ViewportState(rr::WindowRectangle(0, 0, target.getWidth(), target.getHeight())));
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  /external/deqp/modules/gles2/functional/
es2fClippingTests.cpp 59 const rr::WindowRectangle VIEWPORT_WHOLE (0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE);
60 const rr::WindowRectangle VIEWPORT_CENTER (TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2);
61 const rr::WindowRectangle VIEWPORT_CORNER (TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2);
483 PointCase (Context& context, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport);
491 const rr::WindowRectangle m_viewport;
494 PointCase::PointCase (Context& context, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport)
605 LineRenderTestCase (Context& context, const char* name, const char* description, const ColoredLineData* linesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport);
606 LineRenderTestCase (Context& context, const char* name, const char* description, const ColorlessLineData* linesBegin, const ColorlessLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport);
619 const rr::WindowRectangle m_viewport;
622 LineRenderTestCase::LineRenderTestCase (Context& context, const char* name, const char* description, const ColoredLineData* linesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport
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es2fDepthStencilTests.cpp 160 rr::WindowRectangle rect;
174 ClearCommand (const rr::WindowRectangle& rect_,
189 rr::WindowRectangle rect;
266 clearCommands.push_back(ClearCommand(rr::WindowRectangle(0, 0, target.width, target.height), GL_COLOR_BUFFER_BIT, Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0));
292 rr::WindowRectangle cellL1Rect (x, y, cellL1Width, cellL1Height);
324 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height);
349 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height);
625 testCmd.rect = rr::WindowRectangle(0, 0, m_renderTarget.width, m_renderTarget.height);
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es2fPolygonOffsetTests.cpp 420 rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
683 rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
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  /external/deqp/modules/gles3/functional/
es3fClippingTests.cpp 59 const rr::WindowRectangle VIEWPORT_WHOLE (0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE);
60 const rr::WindowRectangle VIEWPORT_CENTER (TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2);
61 const rr::WindowRectangle VIEWPORT_CORNER (TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2);
486 PointCase (Context& context, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport);
494 const rr::WindowRectangle m_viewport;
497 PointCase::PointCase (Context& context, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport)
608 LineRenderTestCase (Context& context, const char* name, const char* description, const ColoredLineData* linesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport);
609 LineRenderTestCase (Context& context, const char* name, const char* description, const ColorlessLineData* linesBegin, const ColorlessLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport);
622 const rr::WindowRectangle m_viewport;
625 LineRenderTestCase::LineRenderTestCase (Context& context, const char* name, const char* description, const ColoredLineData* linesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport
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es3fDepthStencilTests.cpp 160 rr::WindowRectangle rect;
174 ClearCommand (const rr::WindowRectangle& rect_,
189 rr::WindowRectangle rect;
266 clearCommands.push_back(ClearCommand(rr::WindowRectangle(0, 0, target.width, target.height), GL_COLOR_BUFFER_BIT, Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0));
292 rr::WindowRectangle cellL1Rect (x, y, cellL1Width, cellL1Height);
324 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height);
349 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height);
625 testCmd.rect = rr::WindowRectangle(0, 0, m_renderTarget.width, m_renderTarget.height);
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es3fPolygonOffsetTests.cpp 423 rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
686 rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
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  /external/deqp/modules/egl/
teglRenderTests.cpp 407 rr::clearMultisampleColorBuffer(colorBuffer, CLEAR_COLOR, rr::WindowRectangle(0, 0, width, height));
412 rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height));
418 rr::clearMultisampleStencilBuffer(stencilBuffer, CLEAR_STENCIL, rr::WindowRectangle(0, 0, width, height));
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  /external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp 628 rr::RenderState state (rr::ViewportState(rr::WindowRectangle(0, 0, size.x(), size.y())));
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]

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