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    Searched refs:allocMaskTexture (Results 1 - 2 of 2) sorted by null

  /external/skia/src/gpu/
GrClipMaskManager.h 131 GrTexture* allocMaskTexture(int32_t elementsGenID,
GrClipMaskManager.cpp 518 GrTexture* GrClipMaskManager::allocMaskTexture(int32_t elementsGenID,
556 result = this->allocMaskTexture(elementsGenID, clipSpaceIBounds, false);
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