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    Searched refs:blitAntiH (Results 1 - 17 of 17) sorted by null

  /external/skia/src/core/
SkBlitter.h 32 virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
66 this->blitAntiH(x, y, aa, runs);
77 this->blitAntiH(x, y, aa, runs);
82 this->blitAntiH(x, y + 1, aa, runs);
150 virtual void blitAntiH(int x, int y, const SkAlpha[],
172 virtual void blitAntiH(int x, int y, const SkAlpha[],
207 virtual void blitAntiH(int x, int y, const SkAlpha[],
SkSpriteBlitter.h 32 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
SkCoreBlitters.h 66 void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override;
77 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
98 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
118 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
155 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
171 void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override;
SkBlitter_Sprite.cpp 33 void SkSpriteBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
SkBlitter.cpp 44 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
58 this->blitAntiH(x, y++, &alpha, runs);
190 this->blitAntiH(clip.fLeft, y, aa, runs);
237 void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
300 void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
332 fBlitter->blitAntiH(x0, y, aa, runs);
423 void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
458 fBlitter->blitAntiH(x, y, aa, runs);
744 virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
746 fProxy->blitAntiH(x, y, antialias, runs)
    [all...]
SkBlitter_RGB16.cpp 63 virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
92 virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
108 virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
122 virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
144 virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
158 virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
245 void SkRGB16_Black_Blitter::blitAntiH(int x, int y,
307 void SkRGB16_Opaque_Blitter::blitAntiH(int x, int y,
580 void SkRGB16_Blitter::blitAntiH(int x, int y,
757 void SkRGB16_Shader16_Blitter::blitAntiH(int x, int y
    [all...]
SkAAClip.h 113 virtual void blitAntiH(int x, int y, const SkAlpha[],
SkBlitter_A8.cpp 50 void SkA8_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
285 void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
363 void SkA8_Coverage_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
SkMaskFilter.cpp 153 blitter->blitAntiH(r.left(), outerR.top() + y, alpha, runs);
166 blitter->blitAntiH(r.left(), outerR.bottom() - y - 1, alpha, runs);
SkScan_AntiPath.cpp 46 virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
170 fRealBlitter->blitAntiH(fLeft, fCurrIY, fRuns.fAlpha, fRuns.fRuns);
SkBlitter_ARGB32.cpp 77 void SkARGB32_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
261 void SkARGB32_Black_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
457 void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
SkAAClip.cpp     [all...]
SkScan_Path.cpp 335 void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) override {
336 SkDEBUGFAIL("blitAntiH unexpected");
SkScan_Antihair.cpp 83 blitter->blitAntiH(x, y, aa, runs);
  /external/pdfium/core/src/fxge/skia/
fx_skia_blitter_new.h 37 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
215 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
fx_skia_blitter_new.cpp 12 void CFX_SkiaRenderer::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[])
51 this->blitAntiH(x, y ++, &alpha, runs);
    [all...]
  /external/skia/src/utils/
SkTextureCompressor_Blitter.h 27 // the standard blitAntiH. As a result, we can just call blitAntiH with a faux RLE
97 void blitAntiH(int x, int y,
161 // is called as a way to bracket blitAntiH where above and below the path the
172 // Make sure that we're only ever bracketing calls to blitAntiH.
178 this->blitAntiH(x, y+i, &kFullAlpha, &kLongestRun);
304 // was faster than constructing the RLE for blitAntiH, and this function will
378 * to preserve semantics if blitAntiH doesn't get called in too many

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