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Searched
refs:bumped
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp
1121
ir_variable *
bumped
= p->make_temp(texcoord->type, "bump_texcoord");
local
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/ndk/build/core/
definitions.mk
160
# Same as $(wordlist ...) except the start index, if 0, is
bumped
to 1
172
# If $1 is 0, it will be
bumped
to 1 (and only 9 items will be printed)
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...]
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