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Searched
refs:casterVertexCount
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
ShadowTessellator.h
72
const Vector3* casterPolygon, int
casterVertexCount
,
77
const Vector3* casterPolygon, int
casterVertexCount
, const Vector3& casterCentroid,
AmbientShadow.cpp
112
int* totalUmbraCount, int
casterVertexCount
, bool isCasterOpaque) {
114
int outerVertexCount =
casterVertexCount
* 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER +
116
int innerVertexCount =
casterVertexCount
+ MAX_EXTRA_EDGE_VERTEX_NUMBER;
183
const Vector3* casterVertices, int
casterVertexCount
, const Vector3& centroid3d,
191
casterVertexCount
- 1 , 0);
200
casterVertexCount
, isCasterOpaque);
209
for (int i = 0; i <
casterVertexCount
; i++) {
213
(i + 1) %
casterVertexCount
);
266
const Vector3& innerNext = casterVertices[(i + 1) %
casterVertexCount
];
ShadowTessellator.cpp
36
const Vector3* casterPolygon, int
casterVertexCount
,
61
casterVertexCount
, centroid3d, heightFactor, geomFactor,
66
const Vector3* casterPolygon, int
casterVertexCount
, const Vector3& casterCentroid,
107
casterPolygon,
casterVertexCount
, casterCentroid, shadowVertexBuffer);
TessellationCache.cpp
239
const int
casterVertexCount
= casterVertices2d.size();
240
Vector3 casterPolygon[
casterVertexCount
];
243
for (int i = 0; i <
casterVertexCount
; i++) {
254
casterVertexCount
);
261
for (int i = 0; i <
casterVertexCount
; i++) {
275
isCasterOpaque, casterPolygon,
casterVertexCount
, centroid3d,
279
isCasterOpaque, casterPolygon,
casterVertexCount
, centroid3d,
Completed in 2103 milliseconds