/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
ViewPort.java | 76 protected boolean clearDepth = false, clearColor = false, clearStencil = false; 177 return clearColor; 185 * @param clearColor Enable/disable color buffer clearing. 187 public void setClearColor(boolean clearColor) { 188 this.clearColor = clearColor; 225 this.clearColor = color;
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/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 123 tcu::Vec4 clearColor = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f); 146 context.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); 159 context.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()) [all...] |
es2fFboRenderTest.cpp | 560 Vec4 clearColor (0.125f, 0.25f, 0.5f, 1.0f); 587 context.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); 611 context.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()) [all...] |
es2fRandomFragmentOpTests.cpp | 307 const Vec4 clearColor = CLEAR_COLOR; 326 m_callLogWrapper.glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); 352 tcu::clear (m_refColorBuffer->getAccess(), clearColor);
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es2fShaderFragDataTests.cpp | 188 gl.clearColor (1.0f, 0.0f, 0.0f, 1.0f);
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/external/deqp/modules/gles3/functional/ |
es3fDepthTests.cpp | 126 tcu::Vec4 clearColor = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f); 149 context.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); 162 context.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()) [all...] |
es3fRandomFragmentOpTests.cpp | 307 const Vec4 clearColor = CLEAR_COLOR; 326 m_callLogWrapper.glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); 352 tcu::clear (m_refColorBuffer->getAccess(), clearColor);
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es3fFboRenderTest.cpp | 422 tcu::Vec4 clearColor = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f); 449 context.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); 473 context.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()) [all...] |
es3fShaderBuiltinVarTests.cpp | 542 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); 981 const tcu::Vec4 clearColor (0.0f, 0.0f, 0.0f, 1.0f); 992 gl.clearColor (clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); 995 tcu::clear(refImg.getAccess(), clearColor); [all...] |
es3fPixelBufferObjectTests.cpp | 88 void clearColor (float r, float g, float b, float a); 332 void ReadPixelsTest::clearColor (float r, float g, float b, float a) 415 clearColor(m_colorScale * 0.4f, m_colorScale * 1.0f, m_colorScale * 0.5f, m_colorScale * 1.0f); 441 clearColor(clearRed, clearGreen, clearBlue, clearAlpha);
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/external/deqp/modules/egl/ |
teglGLES2RenderUtil.cpp | 39 gl.clearColor(color.x(), color.y(), color.z(), color.w());
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teglSwapBuffersTests.cpp | 339 gl.clearColor(1.0f, 1.0f, 1.0f, 1.0f); 357 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); 374 gl.clearColor(0.7f, 1.0f, 0.3f, 1.0f); 389 gl.clearColor(0.7f, 0.7f, 1.0f, 1.0f);
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teglMemoryStressTests.cpp | 226 m_gl.clearColor(red, green, blue, alpha); 290 m_gl.clearColor(red, green, blue, alpha);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
RenderPass.java | 65 public void setClearColor(Float4 clearColor) { 66 mClearColor = clearColor;
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/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 234 gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f); 255 gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f); 442 gl.clearColor(0.6f, 0.1f, 0.1f, 1.0); 459 gl.clearColor(0.1f, 0.6f, 0.1f, 1.0); 504 const tcu::Vec4 clearColor (1.0f, 0.5, 0.125f, 1.0f); 514 gl.clearBufferfv(GL_COLOR, 0, clearColor.getPtr()); 797 const Color clearColor = getMainColor(bufferFmt); 804 case CLEAR_COLOR_FIXED: gl.clearBufferfv (GL_COLOR, 0, clearColor.f); break; 805 case CLEAR_COLOR_FLOAT: gl.clearBufferfv (GL_COLOR, 0, clearColor.f); break; 806 case CLEAR_COLOR_INT: gl.clearBufferiv (GL_COLOR, 0, clearColor.i); break [all...] |
glsFragOpInteractionCase.cpp | 580 const tcu::Vec4 clearColor = getWellBehavingColor(accurateClearColor, m_renderCtx.getRenderTarget().getPixelFormat()); 593 ctx.clearColor (clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w());
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glsTextureBufferCase.cpp | 861 const tcu::Vec4 clearColor (0.25f, 0.5f, 0.75f, 1.0f); 895 gl.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); 899 tcu::clear(referenceTarget.getAccess(), clearColor); [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_clear.c | 55 const GLfloat (*clearColor)[4] = 56 (const GLfloat (*)[4]) ctx->Color.ClearColor.f; 79 _mesa_pack_float_rgba_row(rb->Format, 1, clearColor, &pixel); \ 107 _mesa_pack_float_rgba_row(rb->Format, 1, clearColor, pixel); \
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_clear.c | 205 union pipe_color_union clearColor; 307 st_translate_color(&ctx->Color.ClearColor, 308 &clearColor, 314 draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, &clearColor); 537 union pipe_color_union clearColor; 550 st_translate_color(&ctx->Color.ClearColor, 551 &clearColor, 556 st->pipe->clear(st->pipe, clear_buffers, &clearColor,
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/external/deqp/modules/gles2/ |
tes2TestPackage.cpp | 87 gl.clearColor(0.125f, 0.25f, 0.5f, 1.f);
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/external/deqp/modules/gles3/ |
tes3TestPackage.cpp | 86 gl.clearColor(0.125f, 0.25f, 0.5f, 1.f);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 22 gl->clearColor = &glClearColor;
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/external/deqp/framework/platform/null/ |
tcuNullRenderContext.cpp | 509 const tcu::Vec4 clearColor (0.0f, 0.0f, 0.0f, 1.0f); // black 561 tcu::clear(targetRectAccess, clearColor);
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/external/deqp/modules/gles31/functional/ |
es31fTextureMultisampleTests.cpp | 393 gl.clearColor (0, 0, 0, 1); 485 gl.clearColor (0, 0, 0, 1); 837 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); [all...] |
es31fMultisampleTests.cpp | 442 gl.clearColor(0.0f, 0.0f, 0.0f, 0.0f); 589 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); 745 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); [all...] |