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    Searched refs:compileOk (Results 1 - 12 of 12) sorted by null

  /external/deqp/framework/qphelper/
qpTestLog.h 215 deBool qpTestLog_writeShader (qpTestLog* log, qpShaderType type, const char* source, deBool compileOk, const char* infoLog);
218 deBool qpTestLog_writeCompileInfo (qpTestLog* log, const char* name, const char* description, deBool compileOk, const char* infoLog);
qpTestLog.c 1021 * \param compileOk Shader compilation result, false on failure
1024 deBool qpTestLog_writeShader (qpTestLog* log, qpShaderType type, const char* source, deBool compileOk, const char* infoLog)
1034 shaderAttribs[numShaderAttribs++] = qpSetStringAttrib("CompileStatus", compileOk ? "OK" : "Fail");
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  /external/deqp/framework/opengl/
gluShaderProgram.hpp 51 bool compileOk; //!< Did compilation succeed?
54 ShaderInfo (void) : compileOk(false), compileTimeUs(0) {}
86 bool getCompileStatus (void) const { return getInfo().compileOk; }
gluShaderProgram.cpp 80 m_info.compileOk = false;
99 m_info.compileOk = compileStatus != GL_FALSE;
437 return log << tcu::TestLog::Shader(getLogShaderType(shaderInfo.type), shaderInfo.source, shaderInfo.compileOk, shaderInfo.infoLog);
494 allShadersOk = allShadersOk && shaderInfo.compileOk;
  /external/deqp/framework/common/
tcuTestLog.hpp 145 void writeShader (qpShaderType type, const char* source, bool compileOk, const char* infoLog);
148 void writeCompileInfo (const char* name, const char* description, bool compileOk, const char* infoLog);
312 LogShader (qpShaderType type, const std::string& source, bool compileOk, const std::string& infoLog)
315 , m_compileOk (compileOk)
tcuTestLog.cpp 317 void TestLog::writeShader (qpShaderType type, const char* source, bool compileOk, const char* infoLog)
319 if (qpTestLog_writeShader(m_log, type, source, compileOk?DE_TRUE:DE_FALSE, infoLog) == DE_FALSE)
329 void TestLog::writeCompileInfo (const char* name, const char* description, bool compileOk, const char* infoLog)
331 if (qpTestLog_writeCompileInfo(m_log, name, description, compileOk ? DE_TRUE : DE_FALSE, infoLog) == DE_FALSE)
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 135 info.compileOk = false;
151 info.compileOk = compileStatus != GL_FALSE;
291 log << TestLog::Shader(getLogShaderType(shader.getType()), info.source, info.compileOk, info.infoLog);
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 152 info.compileOk = false;
168 info.compileOk = compileStatus != GL_FALSE;
345 log << TestLog::Shader(getLogShaderType(shader.getType()), info.source, info.compileOk, info.infoLog);
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es3fTransformFeedbackTests.cpp 927 const bool linkFail = m_program->getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk &&
928 m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk &&
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  /external/deqp/modules/gles31/functional/
es31fUniformLocationTests.cpp 368 const bool vertexOk = program.getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk;
369 const bool fragmentOk = program.getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk;
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es31fLayoutBindingTests.cpp 768 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT)).compileOk)
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  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp 709 if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).compileOk)
734 if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).compileOk)
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