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Searched
refs:createShader
(Results
1 - 25
of
47
) sorted by null
1
2
/development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h
68
extern GLuint
createShader
(GLenum shaderType, const char* src);
gles3jni.cpp
41
GLuint
createShader
(GLenum shaderType, const char* src) {
78
vtxShader =
createShader
(GL_VERTEX_SHADER, vtxSrc);
82
fragShader =
createShader
(GL_FRAGMENT_SHADER, fragSrc);
/external/skia/gm/
samplerstress.cpp
70
void
createShader
() {
92
createShader
();
/external/eigen/unsupported/test/
openglsupport.cpp
72
GLint
createShader
(const char* vtx, const char* frg)
236
GLint prg_id =
createShader
(vtx,frg);
264
GLint prg_id =
createShader
(vtx,frg);
294
GLint prg_id =
createShader
(vtx,frg);
319
GLint prg_id =
createShader
(vtx,frg);
/frameworks/rs/driver/
rsdShader.h
83
bool
createShader
();
rsdShader.cpp
112
createShader
();
217
bool RsdShader::
createShader
() {
235
createShader
();
/external/skia/bench/
PatchGridBench.cpp
153
SkShader*
createShader
() {
208
fPaint.setShader(
createShader
())->unref();
PatchBench.cpp
72
virtual SkShader*
createShader
() {
118
fPaint.setShader(this->
createShader
())->unref();
/external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp
140
virtual void
createShader
(void) = 0;
173
createShader
();
251
void
createShader
(void);
480
void SingleBindingCase::
createShader
(void)
/external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingTests.cpp
146
virtual void
createShader
(void) = 0;
179
createShader
();
257
void
createShader
(void);
486
void SingleBindingCase::
createShader
(void)
553
void
createShader
(void);
809
void MultipleBindingCase::
createShader
(void)
845
void
createShader
(void);
[
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...]
es31fDebugTests.cpp
[
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...]
/external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp
221
glu::Shader&
createShader
(const glu::ShaderType shaderType);
253
glu::Shader& ShaderAllocator::
createShader
(const glu::ShaderType shaderType)
787
glu::Shader& vertShader = shaders.
createShader
(glu::SHADERTYPE_VERTEX);
788
glu::Shader& fragShader = shaders.
createShader
(glu::SHADERTYPE_FRAGMENT);
965
program.attachShader(shaders.
createShader
(m_shaderType).getShader());
/external/deqp/framework/opengl/
gluShaderProgram.cpp
45
m_shader = m_gl.
createShader
(getGLShaderType(shaderType));
55
m_shader = m_gl.
createShader
(getGLShaderType(shaderType));
gluES3PlusWrapperFuncs.inl
53
dst->
createShader
= src.
createShader
;
/external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl
32
gl->
createShader
= &glCreateShader;
glwInitES20.inl
32
gl->
createShader
= (glCreateShaderFunc) loader->get("glCreateShader");
glwInitES30Direct.inl
49
gl->
createShader
= &glCreateShader;
glwInitES31Direct.inl
53
gl->
createShader
= &glCreateShader;
glwFunctions.inl
104
glCreateShaderFunc
createShader
;
[
all
...]
/external/deqp/modules/egl/
teglSwapBuffersTests.cpp
150
vertexShader = gl.
createShader
(GL_VERTEX_SHADER);
151
fragmentShader = gl.
createShader
(GL_FRAGMENT_SHADER);
teglNativeColorMappingTests.cpp
118
vertexShader = gl.
createShader
(GL_VERTEX_SHADER);
119
fragmentShader = gl.
createShader
(GL_FRAGMENT_SHADER);
teglNativeCoordMappingTests.cpp
118
vertexShader = gl.
createShader
(GL_VERTEX_SHADER);
119
fragmentShader = gl.
createShader
(GL_FRAGMENT_SHADER);
teglGLES2SharingTests.cpp
823
m_shader = m_gl.
createShader
(m_shaderType);
906
otherShader = m_gl.
createShader
(GL_FRAGMENT_SHADER);
912
otherShader = m_gl.
createShader
(GL_VERTEX_SHADER);
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp
274
glu::Shader&
createShader
(const glu::ShaderType shaderType);
306
glu::Shader& ShaderAllocator::
createShader
(const glu::ShaderType shaderType)
847
glu::Shader& vertShader = shaders.
createShader
(glu::SHADERTYPE_VERTEX);
848
glu::Shader& fragShader = shaders.
createShader
(glu::SHADERTYPE_FRAGMENT);
1025
program.attachShader(shaders.
createShader
(m_shaderType).getShader());
[
all
...]
/external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp
144
void
createShader
(void);
198
void DrawCallBatchingTest::
createShader
(void)
483
createShader
();
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...]
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