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  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 68 extern GLuint createShader(GLenum shaderType, const char* src);
gles3jni.cpp 41 GLuint createShader(GLenum shaderType, const char* src) {
78 vtxShader = createShader(GL_VERTEX_SHADER, vtxSrc);
82 fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc);
  /external/skia/gm/
samplerstress.cpp 70 void createShader() {
92 createShader();
  /external/eigen/unsupported/test/
openglsupport.cpp 72 GLint createShader(const char* vtx, const char* frg)
236 GLint prg_id = createShader(vtx,frg);
264 GLint prg_id = createShader(vtx,frg);
294 GLint prg_id = createShader(vtx,frg);
319 GLint prg_id = createShader(vtx,frg);
  /frameworks/rs/driver/
rsdShader.h 83 bool createShader();
rsdShader.cpp 112 createShader();
217 bool RsdShader::createShader() {
235 createShader();
  /external/skia/bench/
PatchGridBench.cpp 153 SkShader* createShader() {
208 fPaint.setShader(createShader())->unref();
PatchBench.cpp 72 virtual SkShader* createShader() {
118 fPaint.setShader(this->createShader())->unref();
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 140 virtual void createShader (void) = 0;
173 createShader();
251 void createShader (void);
480 void SingleBindingCase::createShader (void)
  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingTests.cpp 146 virtual void createShader (void) = 0;
179 createShader();
257 void createShader (void);
486 void SingleBindingCase::createShader (void)
553 void createShader (void);
809 void MultipleBindingCase::createShader (void)
845 void createShader (void);
    [all...]
es31fDebugTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 221 glu::Shader& createShader (const glu::ShaderType shaderType);
253 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType)
787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
965 program.attachShader(shaders.createShader(m_shaderType).getShader());
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 45 m_shader = m_gl.createShader(getGLShaderType(shaderType));
55 m_shader = m_gl.createShader(getGLShaderType(shaderType));
gluES3PlusWrapperFuncs.inl 53 dst->createShader = src.createShader;
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 32 gl->createShader = &glCreateShader;
glwInitES20.inl 32 gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
glwInitES30Direct.inl 49 gl->createShader = &glCreateShader;
glwInitES31Direct.inl 53 gl->createShader = &glCreateShader;
glwFunctions.inl 104 glCreateShaderFunc createShader;
    [all...]
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 150 vertexShader = gl.createShader(GL_VERTEX_SHADER);
151 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
teglNativeColorMappingTests.cpp 118 vertexShader = gl.createShader(GL_VERTEX_SHADER);
119 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
teglNativeCoordMappingTests.cpp 118 vertexShader = gl.createShader(GL_VERTEX_SHADER);
119 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
teglGLES2SharingTests.cpp 823 m_shader = m_gl.createShader(m_shaderType);
906 otherShader = m_gl.createShader(GL_FRAGMENT_SHADER);
912 otherShader = m_gl.createShader(GL_VERTEX_SHADER);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 274 glu::Shader& createShader (const glu::ShaderType shaderType);
306 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType)
847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
1025 program.attachShader(shaders.createShader(m_shaderType).getShader());
    [all...]
  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 144 void createShader (void);
198 void DrawCallBatchingTest::createShader (void)
483 createShader();
    [all...]

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