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    Searched refs:decisionName (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 860 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" :
864 DE_ASSERT(decisionName != DE_NULL);
886 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix;
935 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" :
939 DE_ASSERT(decisionName != DE_NULL);
943 vertexOrFragmentGroup->addChild(new LoopCase(m_context, (string(decisionName) + "_stable").c_str(), "", loopGroups[groupNdx].type, (DecisionType)decisionType, true, isVertex));
944 vertexOrFragmentGroup->addChild(new LoopCase(m_context, (string(decisionName) + "_unstable").c_str(), "", loopGroups[groupNdx].type, (DecisionType)decisionType, false, isVertex));
947 vertexOrFragmentGroup->addChild(new LoopCase(m_context, decisionName, "", loopGroups[groupNdx].type, (DecisionType)decisionType, true, isVertex));
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 872 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" :
876 DE_ASSERT(decisionName != DE_NULL);
898 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix;
947 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" :
951 DE_ASSERT(decisionName != DE_NULL);
955 vertexOrFragmentGroup->addChild(new LoopCase(m_context, (string(decisionName) + "_stable").c_str(), "", loopGroups[groupNdx].type, (DecisionType)decisionType, true, isVertex));
956 vertexOrFragmentGroup->addChild(new LoopCase(m_context, (string(decisionName) + "_unstable").c_str(), "", loopGroups[groupNdx].type, (DecisionType)decisionType, false, isVertex));
959 vertexOrFragmentGroup->addChild(new LoopCase(m_context, decisionName, "", loopGroups[groupNdx].type, (DecisionType)decisionType, true, isVertex));

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