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    Searched refs:depthWriteMask (Results 1 - 7 of 7) sorted by null

  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 91 bool depthWriteMask;
108 , depthWriteMask (false)
glsInteractionTestUtil.cpp 187 state.depthWriteMask = rnd.getFloat() < depthWriteProbability;
glsFragOpInteractionCase.cpp 256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE);
  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 106 bool depthWriteMask;
114 , depthWriteMask (false)
149 " write mask = " << (params.depthWriteMask ? "true" : "false") << "\n"
301 renderCmd.params.depthWriteMask = true;
330 cmd.params.depthWriteMask = false;
404 dst.state.depthMask = src.params.depthWriteMask;
457 glDepthMask(command.params.depthWriteMask ? GL_TRUE : GL_FALSE);
777 params.depthWriteMask = rnd.getBool();
860 params.depthWriteMask = true;
932 params.depthWriteMask = true
    [all...]
es2fRandomFragmentOpTests.cpp 112 dst.depthMask = src.depthWriteMask;
185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE);
  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 106 bool depthWriteMask;
114 , depthWriteMask (false)
149 " write mask = " << (params.depthWriteMask ? "true" : "false") << "\n"
301 renderCmd.params.depthWriteMask = true;
330 cmd.params.depthWriteMask = false;
404 dst.state.depthMask = src.params.depthWriteMask;
457 glDepthMask(command.params.depthWriteMask ? GL_TRUE : GL_FALSE);
777 params.depthWriteMask = rnd.getBool();
860 params.depthWriteMask = true;
932 params.depthWriteMask = true
    [all...]
es3fRandomFragmentOpTests.cpp 112 dst.depthMask = src.depthWriteMask;
185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE);

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