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    Searched refs:dzdx (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_depth_test_tmp.h 58 const float dzdx = quads[0]->posCoef->dadx[2]; local
60 const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
68 init_idepth[1] = (ushort)((z0 + dzdx) * scale);
70 init_idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale);
72 depth_step = (ushort)(dzdx * scale);
sp_quad_depth_test.c 136 const float dzdx = quad->posCoef->dadx[2]; local
138 const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy;
141 quad->output.depth[1] = z0 + dzdx;
143 quad->output.depth[3] = z0 + dzdx + dzdy;
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_offset.c 89 float dzdx = fabsf(a * inv_det); local
92 float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
  /system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp 420 int dzdx = scratches.obtain(); local
422 CONTEXT_LOAD(dzdx, generated_vars.dzdx); // 1.31 fixed-point
424 MLA(AL, 0, parts.z.reg, Rx, dzdx, ydzdy);
428 int Rs = dzdx;
793 int dzdx = scratches.obtain(); local
794 CONTEXT_LOAD(dzdx, generated_vars.dzdx); // stall
795 ADD(AL, 0, parts.z.reg, parts.z.reg, dzdx);
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  /external/mesa3d/src/mesa/swrast_setup/
ss_tritmp.h 145 const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea); local
147 offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
  /system/core/libpixelflinger/include/private/pixelflinger/
ggl_context.h 468 GGLfixed32 dzdx; member in struct:android::shade_t
497 int32_t dzdx; member in struct:android::generated_vars_t
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_setup.c 249 LLVMValueRef dzdxdzdy, dzdx, dzdy, dzxyz20, dyzzx01, dyzzx01_dzxyz20, dzx01_dyz20; local
283 /* dzdx = fabsf(res1 * inv_det), dydx = fabsf(res2 * inv_det)*/
288 dzdx = LLVMBuildExtractElement(b, dzdxdzdy, zeroi, "");
291 /* zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale */
292 max = LLVMBuildFCmp(b, LLVMRealUGT, dzdx, dzdy, "");
293 max_value = LLVMBuildSelect(b, max, dzdx, dzdy, "max");
  /system/core/libpixelflinger/
scanline.cpp 672 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy;
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pixelflinger.cpp 256 c->shade.dzdx = grad[1];
  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 957 const float dzdx = dxDir.x() * a.z() + dxDir.y() * b.z(); local
961 return de::max(de::abs(dzdx), de::abs(dzdy));
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