HomeSort by relevance Sort by last modified time
    Searched refs:fColors (Results 1 - 25 of 50) sorted by null

1 2

  /external/skia/src/core/
SkColorTable.cpp 20 fColors = reinterpret_cast<SkPMColor*>(sk_malloc_throw(count * sizeof(SkPMColor)));
22 memcpy(fColors, colors, count * sizeof(SkPMColor));
36 sk_free(fColors);
44 const SkPMColor* fColors;
50 cache[i] = SkPixel32ToPixel16_ToU16(fColors[i]);
60 const Build16BitCache create = { fColors, fCount };
75 fColors = (SkPMColor*)sk_malloc_throw(allocSize);
76 SkDEBUGCODE(success =) buffer.readColorArray(fColors, fCount);
79 fColors = NULL;
88 buffer.writeColorArray(fColors, fCount)
    [all...]
  /external/skia/include/core/
SkColorTable.h 42 SkASSERT(fColors != NULL && (unsigned)index < (unsigned)fCount);
43 return fColors[index];
48 const SkPMColor* readColors() const { return fColors; }
60 SkPMColor* fColors;
  /external/skia/bench/
FSRectBench.cpp 36 fColors[i] = rand.nextU() | 0xFF000000;
45 paint.setColor(fColors[i % N]);
57 SkColor fColors[N];
VertBench.cpp 32 SkColor fColors[PTS];
72 fColors[i] = rand.nextU() | (0xFF << 24);
86 fPts, NULL, fColors, NULL, fIdx, IDX, paint);
RectBench.cpp 27 SkColor fColors[N];
64 fColors[i] = rand.nextU() | 0xFF808080;
75 paint.setColor(fColors[i % N]);
166 paint.setColor(fColors[i % N]);
224 color = fColors[i];
232 color = fColors[i];
GradientBench.cpp 19 const SkColor* fColors;
51 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
60 data.fColors,
70 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
84 data.fColors, data.fPos, data.fCount, tm);
97 data.fColors, data.fPos, data.fCount, tm);
110 data.fColors, data.fPos,
124 data.fColors, data.fPos,
AlternatingColorPatternBench.cpp 86 SkColor fColors[NUM_DRAWS];
138 fColors[count] = fPattern1.fColor;
141 fColors[count] = fPattern2.fColor;
156 paint.setColor(fColors[j]);
  /external/skia/src/utils/
SkPatchUtils.h 26 uint32_t* fColors;
34 , fColors(NULL)
40 SkDELETE_ARRAY(fColors);
  /external/skia/tests/
GradientTest.cpp 41 const SkColor* fColors;
54 info->fColors = colorStorage;
60 !memcmp(info->fColors, fColors, fColorCount * sizeof(SkColor)));
74 SkAutoTUnref<SkShader> s(new SkColorShader(rec.fColors[0]));
78 info.fColors = NULL;
86 rec.fColors,
99 rec.fColors,
113 rec.fColors,
127 rec.fColors,
    [all...]
  /external/skia/gm/
vertices.cpp 28 SkColor fColors[9];
60 for (size_t i = 0; i < SK_ARRAY_COUNT(fColors); ++i) {
61 fColors[i] = rand.nextU() | 0xFF000000;
85 const SkColor* fColors;
88 { fColors, NULL },
90 { fColors, fTexs },
110 rec[i].fTexs, rec[i].fColors,
gradients_no_texture.cpp 14 const SkColor* fColors;
30 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
37 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
45 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
57 data.fColors, data.fPos, data.fCount, tm);
68 data.fColors, data.fPos,
125 SkColor* fColors;
129 ColorPos() : fColors(NULL), fPos(NULL), fCount(0) {}
131 SkDELETE_ARRAY(fColors);
136 fColors = SkNEW_ARRAY(SkColor, count)
    [all...]
gradients_2pt_conical.cpp 15 const SkColor* fColors;
49 data.fColors, data.fPos,
62 data.fColors, data.fPos,
75 data.fColors, data.fPos, data.fCount, tm,
88 data.fColors, data.fPos, data.fCount, tm,
101 data.fColors, data.fPos, data.fCount, tm,
114 data.fColors, data.fPos, data.fCount, tm,
127 data.fColors, data.fPos, data.fCount, tm,
140 data.fColors, data.fPos, data.fCount, tm,
153 data.fColors, data.fPos
    [all...]
gammatext.cpp 129 SkColor fColors[3];
136 fColors[i] = colors[i];
157 fShaders[i] = make_gradient(fColors[i]);
169 paint.setColor(fColors[i]);
gradientDirtyLaundry.cpp 15 const SkColor* fColors;
39 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
46 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
54 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
shadertext.cpp 35 const SkColor* fColors;
49 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
56 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
64 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
76 data.fColors, data.fPos, data.fCount, tm);
variedtext.cpp 76 fColors[i] = random.nextU();
77 fColors[i] |= 0xFF000000;
88 fPaint.setColor(fColors[i]);
116 fPaint.setColor(fColors[i]);
153 SkColor fColors[kCnt];
  /external/skia/src/animator/
SkDrawGradient.cpp 47 fColors.setCount(count);
49 fColors[index] = fDrawColors[index]->color;
132 fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode,
167 radius, fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode,
SkDrawGradient.h 29 SkTDColorArray fColors;
  /external/skia/experimental/DrawingBoard/
SkColorPalette.cpp 20 fColors[0] = SK_ColorWHITE;
21 fColors[1] = SK_ColorBLACK;
22 fColors[2] = SK_ColorRED;
23 fColors[3] = SK_ColorGREEN;
24 fColors[4] = SK_ColorBLUE;
51 paint.setColor(fColors[i]);
89 fCurrColor = fColors[fSelected];
109 fColors[fSelected] = selectColorFromGradient(curr);
110 fCurrColor = fColors[fSelected];
SkColorPalette.h 30 SkColor fColors[PaletteSlots];
  /external/skia/samplecode/
SampleGradients.cpp 45 const SkColor* fColors;
67 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
74 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
82 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
94 data.fColors, data.fPos, data.fCount, tm);
105 data.fColors, data.fPos, data.fCount, tm);
SampleShaderText.cpp 43 const SkColor* fColors;
57 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
64 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
72 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
84 data.fColors, data.fPos, data.fCount, tm);
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 93 const SkColor* fColors;
108 // fColors and fPos always point into local memory, so they can be safely mutated
110 SkColor* mutableColors() { return const_cast<SkColor*>(fColors); }
353 return &fColors[pos];
387 SkColor fColors[3]; // More than 3 colors we use texture
  /external/skia/src/pdf/
SkPDFShader.cpp 138 colorData[i][0] = SkScalarMul(SkColorGetR(info.fColors[i]), scale);
139 colorData[i][1] = SkScalarMul(SkColorGetG(info.fColors[i]), scale);
140 colorData[i][2] = SkScalarMul(SkColorGetB(info.fColors[i]), scale);
    [all...]
  /frameworks/base/libs/hwui/
SkiaShader.cpp 120 gradInfo.fColors = nullptr;
154 gradInfo.fColors = &colorStorage[0];
165 gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount);
171 outData->startColor.set(gradInfo.fColors[0]);
172 outData->endColor.set(gradInfo.fColors[1]);

Completed in 269 milliseconds

1 2