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    Searched refs:fRecs (Results 1 - 8 of 8) sorted by null

  /external/skia/samplecode/
SampleVertices.cpp 64 make_strip(&fRecs[0], size.fX, size.fY);
65 make_fan(&fRecs[1], size.fX, size.fY);
66 make_tris(&fRecs[2]);
95 for (size_t i = 0; i < SK_ARRAY_COUNT(fRecs); i++) {
99 canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
100 fRecs[i].fVerts, fRecs[i].fTexs,
106 canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount
    [all...]
SampleSlides.cpp 426 Rec fRecs[3];
435 make_strip(&fRecs[0], size.fX, size.fY);
436 make_fan(&fRecs[1], size.fX, size.fY);
437 make_tris(&fRecs[2]);
443 for (size_t i = 0; i < SK_ARRAY_COUNT(fRecs); i++) {
447 canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
448 fRecs[i].fVerts, fRecs[i].fTexs,
454 canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount
    [all...]
  /external/skia/src/effects/
SkLayerDrawLooper.cpp 25 : fRecs(NULL),
31 Rec* rec = fRecs;
132 const SkLayerDrawLooper* looper) : fCurrRec(looper->fRecs) {}
160 const Rec* rec = fRecs;
192 bsRec->fOffset = fRecs->fInfo.fOffset;
193 bsRec->fColor = fRecs->fPaint.getColor();
205 Rec* rec = fRecs;
241 Rec* rec = fRecs;
296 : fRecs(NULL),
302 Rec* rec = fRecs;
    [all...]
  /external/skia/include/effects/
SkLayerDrawLooper.h 98 Rec* fRecs;
156 Rec* fRecs;
  /external/skia/src/core/
SkSmallAllocator.h 44 Rec* rec = &fRecs[fNumObjects];
124 Rec* rec = &fRecs[fNumObjects];
153 Rec* rec = &fRecs[fNumObjects - 1];
173 Rec fRecs[kMaxObjects];
  /external/skia/src/fonts/
SkFontMgr_fontconfig.cpp 156 Rec* fRecs;
183 fRecs = SkNEW_ARRAY(Rec, count);
185 fRecs[i].fStyleName.set(get_name(matches[i], FC_STYLE));
186 fRecs[i].fFileName.set(get_name(matches[i], FC_FILE));
187 fRecs[i].fStyle = make_fontconfig_style(matches[i]);
192 SkDELETE_ARRAY(fRecs);
199 *style = fRecs[index].fStyle;
202 *styleName = fRecs[index].fStyleName;
  /external/skia/src/effects/gradients/
SkGradientShader.cpp 131 fRecs = (Rec*)(fOrigPos + fColorCount);
134 fRecs = (Rec*)(fOrigColors + fColorCount);
138 Rec* recs = fRecs;
240 SkFixedToScalar(fRecs[1].fPos) - SK_ScalarHalf) < SK_Scalar1 / 1000)) {
545 Rec* rec = cache->fShader.fRecs;
578 Rec* rec = cache->fShader.fRecs;
626 count += fColorCount - 1; // fRecs[].fPos
637 *buffer++ = fRecs[i].fPos;
675 FlipGradientColors(colorLoc, recLoc, fOrigColors, fRecs, fColorCount);
678 recLoc = fRecs;
    [all...]
SkGradientShaderPriv.h 236 Rec* fRecs;

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