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Searched
refs:fTileModeY
(Results
1 - 5
of
5
) sorted by null
/external/skia/src/core/
SkBitmapProcShader.h
62
uint8_t fTileModeX,
fTileModeY
;
SkBitmapProcShader.cpp
39
fTileModeY
= (uint8_t)tmy;
53
xy[1] = (TileMode)
fTileModeY
;
75
buffer.writeUInt(
fTileModeY
);
99
state->
fTileModeY
=
fTileModeY
;
356
gTileModeName[
fTileModeY
]);
397
(TileMode)
fTileModeY
,
SkBitmapProcState_matrixProcs.cpp
481
fIntTileProcY = choose_int_tile_proc(
fTileModeY
);
502
if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode ==
fTileModeY
) {
513
if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode ==
fTileModeY
) {
518
fTileProcY = choose_tile_proc(
fTileModeY
);
520
fTileLowBitsProcY = choose_tile_lowbits_proc(
fTileModeY
);
SkBitmapProcState.cpp
291
SkShader::kClamp_TileMode ==
fTileModeY
;
514
SkShader::kRepeat_TileMode ==
fTileModeY
) {
684
SkShader::kClamp_TileMode != s.
fTileModeY
) {
694
switch (s.
fTileModeY
) {
716
SkShader::kClamp_TileMode != s.
fTileModeY
)) {
721
switch (s.
fTileModeY
) {
817
SkShader::TileMode ty = (SkShader::TileMode)
fTileModeY
;
[
all
...]
SkBitmapProcState.h
72
uint8_t
fTileModeY
; // CONSTRUCTOR
Completed in 3225 milliseconds