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    Searched refs:fTileModeY (Results 1 - 5 of 5) sorted by null

  /external/skia/src/core/
SkBitmapProcShader.h 62 uint8_t fTileModeX, fTileModeY;
SkBitmapProcShader.cpp 39 fTileModeY = (uint8_t)tmy;
53 xy[1] = (TileMode)fTileModeY;
75 buffer.writeUInt(fTileModeY);
99 state->fTileModeY = fTileModeY;
356 gTileModeName[fTileModeY]);
397 (TileMode)fTileModeY,
SkBitmapProcState_matrixProcs.cpp 481 fIntTileProcY = choose_int_tile_proc(fTileModeY);
502 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) {
513 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) {
518 fTileProcY = choose_tile_proc(fTileModeY);
520 fTileLowBitsProcY = choose_tile_lowbits_proc(fTileModeY);
SkBitmapProcState.cpp 291 SkShader::kClamp_TileMode == fTileModeY;
514 SkShader::kRepeat_TileMode == fTileModeY) {
684 SkShader::kClamp_TileMode != s.fTileModeY) {
694 switch (s.fTileModeY) {
716 SkShader::kClamp_TileMode != s.fTileModeY)) {
721 switch (s.fTileModeY) {
817 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY;
    [all...]
SkBitmapProcState.h 72 uint8_t fTileModeY; // CONSTRUCTOR

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