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    Searched refs:fUniform (Results 1 - 3 of 3) sorted by null

  /external/skia/src/gpu/gl/
GrGLProgram.cpp 79 SkASSERT(samplers[s].fUniform.isValid());
80 fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx);
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.h 195 UniformHandle fUniform;
GrGLProgramBuilder.cpp 390 ip->fSamplers[t].fUniform = this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
394 (ip->fSamplers[t].fUniform, processor.textureAccess(t)));

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