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Searched
refs:fboLayer
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
OpenGLRenderer.cpp
536
void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool
fboLayer
) {
553
} else if (
fboLayer
) {
572
bool
fboLayer
, int alpha) {
575
(
fboLayer
&& clip.isEmpty())) {
576
writableSnapshot()->empty =
fboLayer
;
578
writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 &&
fboLayer
);
663
const bool
fboLayer
= flags & SkCanvas::kClipToLayer_SaveFlag;
668
calculateLayerBoundsAndClip(bounds, clip,
fboLayer
);
669
updateSnapshotIgnoreForLayer(bounds, clip,
fboLayer
, getAlphaDirect(paint));
696
fboLayer
? "" : "unclipped "
[
all
...]
OpenGLRenderer.h
592
void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool
fboLayer
);
598
bool
fboLayer
, int alpha);
[
all
...]
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