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    Searched refs:fboStatus (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/glshared/
glsFboUtil.cpp 68 static bool isFramebufferStatus (glw::GLenum fboStatus)
70 return glu::getFramebufferStatusName(fboStatus) != DE_NULL;
775 bool ValidStatusCodes::isFBOStatusValid (glw::GLenum fboStatus) const
777 if (fboStatus == GL_FRAMEBUFFER_COMPLETE)
784 if (m_errorStatuses[ndx].errorCode == fboStatus)
791 bool ValidStatusCodes::isFBOStatusRequired (glw::GLenum fboStatus) const
793 if (fboStatus == GL_FRAMEBUFFER_COMPLETE)
796 // fboStatus is the only allowed error status and succeeding is forbidden
797 return !m_allowComplete && m_errorStatuses.size() == 1 && m_errorStatuses.front().errorCode == fboStatus;
glsFboUtil.hpp 364 bool isFBOStatusValid (glw::GLenum fboStatus) const;
365 bool isFBOStatusRequired (glw::GLenum fboStatus) const;
glsFboCompletenessTests.cpp 644 const GLenum fboStatus = gl(*this).checkFramebufferStatus(GL_FRAMEBUFFER);
645 const bool validStatus = reference.isFBOStatusValid(fboStatus);
649 << "Received " << glu::getFramebufferStatusStr(fboStatus) << "."
654 if (fboStatus == GL_FRAMEBUFFER_COMPLETE)
662 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE && reference.isFBOStatusValid(GL_FRAMEBUFFER_COMPLETE))
  /external/deqp/modules/gles3/functional/
es3fRasterizerDiscardTests.cpp 188 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
190 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED)
192 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE)
es3fFragmentOutputTests.cpp 290 deUint32 fboStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER);
291 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED)
293 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE)
294 throw tcu::TestError((string("Incomplete framebuffer: ") + glu::getFramebufferStatusStr(fboStatus).toString()).c_str(), "", __FILE__, __LINE__);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]

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