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    Searched refs:fill_paint (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/gallium/state_trackers/vega/
api_paint.c 70 ctx->state.vg.fill_paint = handle_to_paint(paint);
90 paint = paint_to_handle(ctx->state.vg.fill_paint);
118 if (ctx->state.vg.fill_paint == p ||
vg_state.h 103 struct vg_paint *fill_paint; member in struct:vg_state
shader.c 147 advanced_blending = !paint_is_opaque(ctx->state.vg.fill_paint) ||
vg_context.c 110 ctx->state.vg.fill_paint = ctx->default_paint;
api_params.c 1138 if (ctx->state.vg.fill_paint == paint ||
    [all...]
image.c 551 shader_set_paint(ctx->shader, ctx->state.vg.fill_paint);
path.c     [all...]

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