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    Searched refs:fragShader (Results 1 - 9 of 9) sorted by null

  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 384 GLuint vertShader, fragShader;
400 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) )
411 glAttachShader( program, fragShader );
428 if( fragShader )
430 glDeleteShader( fragShader );
431 fragShader = 0;
452 if( fragShader )
453 glDeleteShader( fragShader );
469 GLuint vertShader, fragShader;
485 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh
    [all...]
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 74 GLuint fragShader = 0;
82 fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc);
83 if (!fragShader)
92 glAttachShader(program, fragShader);
114 glDeleteShader(fragShader);
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 309 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader)
311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT);
316 logShader(log, renderCtx, fragShader);
409 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER);
412 TCU_CHECK(fragShader != 0);
417 glShaderSource(fragShader, 1, &fragSource, 0);
418 glCompileShader(fragShader);
423 m_fragShader = fragShader;
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
791 fragShader.compile()
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 363 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader)
365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT);
370 logShader(log, renderCtx, fragShader);
463 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER);
466 TCU_CHECK(fragShader != 0);
471 glShaderSource(fragShader, 1, &fragSource, 0);
472 glCompileShader(fragShader);
477 m_fragShader = fragShader;
848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
851 fragShader.compile()
    [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 456 deUint32 fragShader;
477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const;
633 deUint32 fragShader;
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 456 deUint32 fragShader;
477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const;
633 deUint32 fragShader;
    [all...]
es3pDepthTests.cpp 477 inline ObjectData quadWith (const string& fragShader, float depth)
479 return ObjectData(glu::makeVtxFragSources(getBaseVertexShader(), fragShader), getFullscreenQuad(depth));
    [all...]
  /external/deqp/modules/glshared/
glsLifetimeTests.cpp 119 CheckedProgram (const RenderContext& renderCtx, GLuint vtxShader, GLuint fragShader)
123 attachShader(fragShader);
851 CheckedShader fragShader (getRenderContext(),
854 vtxShader.getShader(), fragShader.getShader());
    [all...]
  /external/deqp/modules/internal/
ditFrameworkTests.cpp 728 class FragShader : public rr::FragmentShader
731 FragShader (void)
749 } fragShader;
751 const rr::Program program (&vtxShader, &fragShader);

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