/external/deqp/modules/gles2/functional/ |
es2fShaderAlgorithmTests.cpp | 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 64 m_fragShaderSource = fragShaderSource;
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es2fShaderIndexingTests.cpp | 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource); 161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) 167 m_fragShaderSource = fragShaderSource; [all...] |
es2fShaderLoopTests.cpp | 211 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource); 226 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) 231 m_fragShaderSource = fragShaderSource; [all...] |
es2fShaderStructTests.cpp | 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) 91 m_fragShaderSource = fragShaderSource; [all...] |
es2fMultisampleTests.cpp | 330 static const char* fragShaderSource = 346 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fSyncTests.cpp | 134 const char* fragShaderSource = 144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fShaderLoopTests.cpp | 208 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 219 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 223 m_fragShaderSource = fragShaderSource; [all...] |
es3fInstancedRenderingTests.cpp | 290 static const char* fragShaderSource = 303 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
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es3fPrimitiveRestartTests.cpp | 228 static const char* fragShaderSource = 238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fRasterizerDiscardTests.cpp | 214 const char* fragShaderSource = 227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fShaderIndexingTests.cpp | 138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 156 m_fragShaderSource = fragShaderSource; [all...] |
es3fShaderStructTests.cpp | 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) 84 m_fragShaderSource = fragShaderSource; [all...] |
es3fOcclusionQueryTests.cpp | 154 const char* fragShaderSource = 167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fMultisampleTests.cpp | 429 static const char* fragShaderSource = 467 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); [all...] |
/external/deqp/modules/gles3/stress/ |
es3sOcclusionQueryTests.cpp | 114 const char* fragShaderSource = 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3sSyncTests.cpp | 122 const char* fragShaderSource = 132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 406 string fragShaderSource; 602 string fragShaderSource; [all...] |
es2pShaderOperatorTests.cpp | 238 string fragShaderSource; 245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} 802 const string& frag = m_programData[progNdx].fragShaderSource; [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 406 string fragShaderSource; 602 string fragShaderSource; [all...] |
es3pShaderOperatorTests.cpp | 238 string fragShaderSource; 245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} 802 const string& frag = m_programData[progNdx].fragShaderSource; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureMultisampleTests.cpp | 417 const char* const fragShaderSource = "#version 310 es\n" 428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 762 const char* const fragShaderSource = "#version 310 es\n" 788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 809 const char* const fragShaderSource = "#version 310 es\n" 818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); [all...] |
es31fMultisampleTests.cpp | 236 static const char* fragShaderSource = 263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); [all...] |