HomeSort by relevance Sort by last modified time
    Searched refs:fragShaderSource (Results 1 - 22 of 22) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderAlgorithmTests.cpp 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
64 m_fragShaderSource = fragShaderSource;
es2fShaderIndexingTests.cpp 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource)
167 m_fragShaderSource = fragShaderSource;
    [all...]
es2fShaderLoopTests.cpp 211 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
226 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource)
231 m_fragShaderSource = fragShaderSource;
    [all...]
es2fShaderStructTests.cpp 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
91 m_fragShaderSource = fragShaderSource;
    [all...]
es2fMultisampleTests.cpp 330 static const char* fragShaderSource =
346 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
    [all...]
  /external/deqp/modules/gles3/functional/
es3fSyncTests.cpp 134 const char* fragShaderSource =
144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fShaderLoopTests.cpp 208 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
219 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
223 m_fragShaderSource = fragShaderSource;
    [all...]
es3fInstancedRenderingTests.cpp 290 static const char* fragShaderSource =
303 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
es3fPrimitiveRestartTests.cpp 228 static const char* fragShaderSource =
238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fRasterizerDiscardTests.cpp 214 const char* fragShaderSource =
227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fShaderIndexingTests.cpp 138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
156 m_fragShaderSource = fragShaderSource;
    [all...]
es3fShaderStructTests.cpp 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
84 m_fragShaderSource = fragShaderSource;
    [all...]
es3fOcclusionQueryTests.cpp 154 const char* fragShaderSource =
167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fMultisampleTests.cpp 429 static const char* fragShaderSource =
467 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
    [all...]
  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 114 const char* fragShaderSource =
127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3sSyncTests.cpp 122 const char* fragShaderSource =
132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 406 string fragShaderSource;
602 string fragShaderSource;
    [all...]
es2pShaderOperatorTests.cpp 238 string fragShaderSource;
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
802 const string& frag = m_programData[progNdx].fragShaderSource;
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 406 string fragShaderSource;
602 string fragShaderSource;
    [all...]
es3pShaderOperatorTests.cpp 238 string fragShaderSource;
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
802 const string& frag = m_programData[progNdx].fragShaderSource;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureMultisampleTests.cpp 417 const char* const fragShaderSource = "#version 310 es\n"
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
762 const char* const fragShaderSource = "#version 310 es\n"
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
809 const char* const fragShaderSource = "#version 310 es\n"
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
    [all...]
es31fMultisampleTests.cpp 236 static const char* fragShaderSource =
263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
    [all...]

Completed in 909 milliseconds