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Searched
refs:gameHeight
(Results
1 - 15
of
15
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
ContextParameters.java
27
public int
gameHeight
;
LevelBuilder.java
92
final int idealSize = (int)Math.max(params.gameWidth * 1.5f, params.
gameHeight
* 1.5f);
105
final float scrollSpeedY = Math.min((float)(height - params.
gameHeight
) / (levelHeight - params.
gameHeight
), 1.0f);
DebugSystem.java
64
+ (params.
gameHeight
/ 2));
67
&& mWorkVector.y + height >= 0.0f && mWorkVector.y < params.
gameHeight
) {
RenderComponent.java
64
+ (params.
gameHeight
/ 2));
DrawableFactory.java
95
result.setViewSize(params.gameWidth, params.
gameHeight
);
CameraSystem.java
174
final float height = sSystemRegistry.contextParameters.
gameHeight
/ 2.0f;
214
final float height = sSystemRegistry.contextParameters.
gameHeight
;
217
final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.
gameHeight
);
GameRenderer.java
64
public GameRenderer(Context context, Game game, int gameWidth, int
gameHeight
) {
68
mHeight =
gameHeight
;
70
mHalfHeight =
gameHeight
/ 2;
InputSystem.java
56
mTouchScreen.press(index, time.getGameTime(), x, params.
gameHeight
- y);
ScrollerComponent.java
81
mHalfHeight = sSystemRegistry.contextParameters.
gameHeight
/ 2.0f; //height / 2.0f;
Game.java
62
public void bootstrap(Context context, int viewWidth, int viewHeight, int gameWidth, int
gameHeight
, int difficulty) {
64
mRenderer = new GameRenderer(context, this, gameWidth,
gameHeight
);
75
params.
gameHeight
=
gameHeight
;
77
params.viewScaleY = (float)viewHeight /
gameHeight
;
HudSystem.java
294
params.
gameHeight
- height - FUEL_BAR_EDGE_PADDING);
389
mCoinLocation.y = params.
gameHeight
- tex.height - COLLECTABLE_EDGE_PADDING;
409
mRubyLocation.y = params.
gameHeight
- tex.height - COLLECTABLE_EDGE_PADDING;
455
bitmap.setHeight(params.
gameHeight
);
LevelSystem.java
147
scrollSpeed, params.gameWidth, params.
gameHeight
,
LifetimeComponent.java
95
if (dx > context.gameWidth || dy > context.
gameHeight
) {
PatrolComponent.java
212
if (dx > context.gameWidth / 2.0f || dy > context.
gameHeight
/ 2.0f) {
GameObjectFactory.java
193
final float halfHeight2 = (context.
gameHeight
* 0.5f) * (context.
gameHeight
* 0.5f);
[
all
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Completed in 5902 milliseconds