/external/deqp/framework/opengl/ |
gluObjectWrapper.cpp | 78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
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gluES3PlusWrapperFuncs.inl | 105 dst->genVertexArrays = src.genVertexArrays;
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gluES3PlusWrapperContext.cpp | 91 gl.genVertexArrays(1, &defaultVAO);
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/external/deqp/framework/opengl/simplereference/ |
sglrContextUtil.cpp | 69 ctx.genVertexArrays(1, &vaoID);
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sglrContext.hpp | 143 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays) = DE_NULL;
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sglrGLContext.hpp | 155 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays);
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/external/deqp/modules/gles31/functional/ |
es31fFboNoAttachmentTests.cpp | 126 gl.genVertexArrays(1, &vertexArray); 226 gl.genVertexArrays(1, &vertexArray);
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es31fMultisampleShaderRenderCase.cpp | 143 gl.genVertexArrays(1, &m_renderVao); 169 gl.genVertexArrays(1, &m_resolveVao);
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es31fDrawTests.cpp | 852 ctx.genVertexArrays(1, &vaoID); [all...] |
/external/deqp/modules/glshared/ |
glsShaderPerformanceMeasurer.cpp | 150 gl.genVertexArrays(1, &m_vao);
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glsBufferTestUtil.cpp | 459 gl.genVertexArrays(1, &m_vao); 697 gl.genVertexArrays(1, &m_vao);
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glsStateChangePerfTestCases.cpp | 473 gl.genVertexArrays(1, &vertexArray);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES30Direct.inl | 93 gl->genVertexArrays = &glGenVertexArrays;
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glwInitES31Direct.inl | 105 gl->genVertexArrays = &glGenVertexArrays;
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glwFunctions.inl | 188 glGenVertexArraysFunc genVertexArrays; [all...] |
glwInitES30.inl | 93 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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glwInitES31.inl | 105 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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glwInitGL30.inl | 95 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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glwInitGL31.inl | 98 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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glwInitGL32.inl | 105 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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glwInitGL33.inl | 109 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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glwInitGL40.inl | 122 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); [all...] |
glwInitGL41.inl | 131 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); [all...] |
glwInitGL42.inl | 137 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); [all...] |
/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 168 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao);
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