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Searched
refs:getCommonFuncCaseName
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles31/functional/
es31fShaderCommonFunctionTests.cpp
491
static std::string
getCommonFuncCaseName
(glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
500
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "abs", shaderType)
582
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "sign", shaderType)
688
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
799
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "modf", shaderType)
865
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "isnan", shaderType)
948
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "isinf", shaderType)
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderCommonFunctionTests.cpp
414
static std::string
getCommonFuncCaseName
(glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
423
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "abs", shaderType)
505
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "sign", shaderType)
611
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
722
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "modf", shaderType)
788
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "isnan", shaderType)
869
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), "isinf", shaderType)
950
: CommonFunctionCase(context,
getCommonFuncCaseName
(baseType, precision, shaderType).c_str(), outIsSigned ? "floatBitsToInt" : "floatBitsToUint", shaderType)
[
all
...]
Completed in 43 milliseconds