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    Searched refs:getCommonFuncCaseName (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles31/functional/
es31fShaderCommonFunctionTests.cpp 491 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
500 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "abs", shaderType)
582 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "sign", shaderType)
688 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
799 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "modf", shaderType)
865 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isnan", shaderType)
948 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isinf", shaderType)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderCommonFunctionTests.cpp 414 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
423 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "abs", shaderType)
505 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "sign", shaderType)
611 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
722 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "modf", shaderType)
788 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isnan", shaderType)
869 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isinf", shaderType)
950 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), outIsSigned ? "floatBitsToInt" : "floatBitsToUint", shaderType)
    [all...]

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