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Searched
refs:getCurrentAction
(Results
1 - 14
of
14
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
NPCAnimationComponent.java
171
if (parentObject.
getCurrentAction
() == ActionType.HIT_REACT
191
final GameObject.ActionType currentAction = parentObject.
getCurrentAction
();
211
} else if (parentObject.
getCurrentAction
() == ActionType.DEATH) {
217
final GameObject.ActionType currentAction = parentObject.
getCurrentAction
();
241
} else if (parentObject.
getCurrentAction
() == ActionType.DEATH) {
254
final GameObject.ActionType currentAction = parentObject.
getCurrentAction
();
279
} else if (parentObject.
getCurrentAction
() == ActionType.DEATH) {
285
if (mSprite.animationFinished() || parentObject.
getCurrentAction
() != ActionType.ATTACK) {
289
} else if (parentObject.
getCurrentAction
() == ActionType.DEATH) {
319
final GameObject.ActionType currentAction = parentObject.
getCurrentAction
();
[
all
...]
ButtonAnimationComponent.java
52
if (parentObject.
getCurrentAction
() == GameObject.ActionType.HIT_REACT &&
GenericAnimationComponent.java
40
switch(parentObject.
getCurrentAction
()) {
PatrolComponent.java
72
if (parentObject.
getCurrentAction
() == ActionType.INVALID
73
|| parentObject.
getCurrentAction
() == ActionType.HIT_REACT) {
89
if (parentObject.
getCurrentAction
() == GameObject.ActionType.MOVE
215
if (visible && parentObject.
getCurrentAction
() == GameObject.ActionType.MOVE) {
246
} else if (parentObject.
getCurrentAction
() == GameObject.ActionType.ATTACK) {
AttackAtDistanceComponent.java
62
if (parentObject.
getCurrentAction
() == GameObject.ActionType.ATTACK) {
SleeperComponent.java
61
if (parentObject.
getCurrentAction
() == ActionType.INVALID) {
ChangeComponentsComponent.java
85
GameObject.ActionType currentAction = parentObject.
getCurrentAction
();
EnemyAnimationComponent.java
67
GameObject.ActionType currentAction = parentObject.
getCurrentAction
();
NPCComponent.java
118
parentObject.
getCurrentAction
() == ActionType.HIT_REACT) {
124
} else if (parentObject.
getCurrentAction
() == ActionType.DEATH) {
148
} else if (parentObject.
getCurrentAction
() == ActionType.INVALID ||
149
(!mReactToHits && parentObject.
getCurrentAction
() == ActionType.HIT_REACT)) {
PlayerComponent.java
224
if (parentObject.
getCurrentAction
() == ActionType.INVALID) {
277
&& parentObject.
getCurrentAction
() == ActionType.HIT_REACT) {
450
if (mTouchingGround && parentObject.
getCurrentAction
() != ActionType.DEATH) {
463
if (parentObject.
getCurrentAction
() == ActionType.DEATH && mTimer > 0.0f) {
509
if (parentObject.
getCurrentAction
() == ActionType.MOVE) {
GameObject.java
240
public final ActionType
getCurrentAction
() {
TheSourceComponent.java
61
GameObject.ActionType currentAction = parentObject.
getCurrentAction
();
LaunchProjectileComponent.java
94
if (parentObject.
getCurrentAction
() == mRequiredAction
AnimationComponent.java
115
GameObject.ActionType currentAction = parentObject.
getCurrentAction
();
Completed in 111 milliseconds