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    Searched refs:getCurrentAction (Results 1 - 14 of 14) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
NPCAnimationComponent.java 171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT
191 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
217 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
241 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
254 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
279 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
285 if (mSprite.animationFinished() || parentObject.getCurrentAction() != ActionType.ATTACK) {
289 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
319 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
    [all...]
ButtonAnimationComponent.java 52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
GenericAnimationComponent.java 40 switch(parentObject.getCurrentAction()) {
PatrolComponent.java 72 if (parentObject.getCurrentAction() == ActionType.INVALID
73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) {
89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE
215 if (visible && parentObject.getCurrentAction() == GameObject.ActionType.MOVE) {
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
AttackAtDistanceComponent.java 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
SleeperComponent.java 61 if (parentObject.getCurrentAction() == ActionType.INVALID) {
ChangeComponentsComponent.java 85 GameObject.ActionType currentAction = parentObject.getCurrentAction();
EnemyAnimationComponent.java 67 GameObject.ActionType currentAction = parentObject.getCurrentAction();
NPCComponent.java 118 parentObject.getCurrentAction() == ActionType.HIT_REACT) {
124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
148 } else if (parentObject.getCurrentAction() == ActionType.INVALID ||
149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) {
PlayerComponent.java 224 if (parentObject.getCurrentAction() == ActionType.INVALID) {
277 && parentObject.getCurrentAction() == ActionType.HIT_REACT) {
450 if (mTouchingGround && parentObject.getCurrentAction() != ActionType.DEATH) {
463 if (parentObject.getCurrentAction() == ActionType.DEATH && mTimer > 0.0f) {
509 if (parentObject.getCurrentAction() == ActionType.MOVE) {
GameObject.java 240 public final ActionType getCurrentAction() {
TheSourceComponent.java 61 GameObject.ActionType currentAction = parentObject.getCurrentAction();
LaunchProjectileComponent.java 94 if (parentObject.getCurrentAction() == mRequiredAction
AnimationComponent.java 115 GameObject.ActionType currentAction = parentObject.getCurrentAction();

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