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    Searched refs:getExpressionDepth (Results 1 - 5 of 5) sorted by null

  /external/deqp/framework/randomshaders/
rsgExpressionGenerator.cpp 65 m_state.setExpressionDepth(m_state.getExpressionDepth()+1);
70 DE_ASSERT(m_state.getExpressionDepth() <= m_state.getShaderParameters().maxExpressionDepth);
78 m_state.setExpressionDepth(m_state.getExpressionDepth()+1);
83 m_state.setExpressionDepth(m_state.getExpressionDepth()-1);
rsgGeneratorState.hpp 76 int getExpressionDepth (void) const { return m_expressionDepth; }
rsgExpression.cpp 686 // int remainingDepth = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
769 if (state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderParameters().maxExpressionDepth)
892 if (!valueRange.getType().isVoid() && state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) + 1 >= state.getShaderParameters().maxExpressionDepth)
900 if (state.getExpressionDepth() == 0)
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rsgBinaryOps.cpp 81 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
121 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
710 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
rsgBuiltinFunctions.hpp 127 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();

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