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Searched
refs:getExpressionDepth
(Results
1 - 5
of
5
) sorted by null
/external/deqp/framework/randomshaders/
rsgExpressionGenerator.cpp
65
m_state.setExpressionDepth(m_state.
getExpressionDepth
()+1);
70
DE_ASSERT(m_state.
getExpressionDepth
() <= m_state.getShaderParameters().maxExpressionDepth);
78
m_state.setExpressionDepth(m_state.
getExpressionDepth
()+1);
83
m_state.setExpressionDepth(m_state.
getExpressionDepth
()-1);
rsgGeneratorState.hpp
76
int
getExpressionDepth
(void) const { return m_expressionDepth; }
rsgExpression.cpp
686
// int remainingDepth = state.getShaderParameters().maxExpressionDepth - state.
getExpressionDepth
();
769
if (state.
getExpressionDepth
() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderParameters().maxExpressionDepth)
892
if (!valueRange.getType().isVoid() && state.
getExpressionDepth
() + getTypeConstructorDepth(valueRange.getType()) + 1 >= state.getShaderParameters().maxExpressionDepth)
900
if (state.
getExpressionDepth
() == 0)
[
all
...]
rsgBinaryOps.cpp
81
int availableLevels = state.getShaderParameters().maxExpressionDepth - state.
getExpressionDepth
();
121
int availableLevels = state.getShaderParameters().maxExpressionDepth - state.
getExpressionDepth
();
710
int availableLevels = state.getShaderParameters().maxExpressionDepth - state.
getExpressionDepth
();
rsgBuiltinFunctions.hpp
127
int availableLevels = state.getShaderParameters().maxExpressionDepth - state.
getExpressionDepth
();
Completed in 422 milliseconds