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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionListener.java 64 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
69 PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
70 PhysicsTestHelper.createBallShooter(this, rootNode, bulletAppState.getPhysicsSpace());
73 getPhysicsSpace().addCollisionListener(this);
76 private PhysicsSpace getPhysicsSpace(){
77 return bulletAppState.getPhysicsSpace();
TestLocalPhysics.java 62 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
69 getPhysicsSpace().add(physicsSphere);
76 getPhysicsSpace().add(physicsSphere2);
84 getPhysicsSpace().add(physicsBox);
91 getPhysicsSpace().add(physicsCylinder);
98 getPhysicsSpace().add(node2);
105 getPhysicsSpace().add(node3);
110 // getPhysicsSpace().add(joint);
119 private PhysicsSpace getPhysicsSpace() {
120 return bulletAppState.getPhysicsSpace();
    [all...]
TestSimplePhysics.java 62 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
68 getPhysicsSpace().add(physicsSphere);
74 getPhysicsSpace().add(physicsSphere2);
81 getPhysicsSpace().add(physicsBox);
87 getPhysicsSpace().add(physicsCylinder);
93 getPhysicsSpace().add(node2);
99 getPhysicsSpace().add(node3);
104 // getPhysicsSpace().add(joint);
108 private PhysicsSpace getPhysicsSpace() {
109 return bulletAppState.getPhysicsSpace();
    [all...]
TestPhysicsReadWrite.java 72 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
80 getPhysicsSpace().add(physicsSphere);
86 getPhysicsSpace().add(physicsSphere2);
93 getPhysicsSpace().add(physicsBox);
99 getPhysicsSpace().add(physicsCylinder);
105 getPhysicsSpace().add(node2);
111 getPhysicsSpace().add(node3);
115 getPhysicsSpace().add(joint);
120 getPhysicsSpace().removeAll(physicsRootNode);
131 getPhysicsSpace().addAll(newPhysicsRootNode)
    [all...]
TestGhostObject.java 65 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
76 getPhysicsSpace().add(physicsBox);
82 getPhysicsSpace().add(physicsBox1);
88 getPhysicsSpace().add(physicsBox2);
95 getPhysicsSpace().add(node);
100 private PhysicsSpace getPhysicsSpace(){
101 return bulletAppState.getPhysicsSpace();
110 getPhysicsSpace().add(ghostControl);
TestCollisionGroups.java 64 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
70 getPhysicsSpace().add(physicsSphere);
77 getPhysicsSpace().add(physicsSphere2);
85 getPhysicsSpace().add(node2);
91 getPhysicsSpace().add(node3);
94 private PhysicsSpace getPhysicsSpace() {
95 return bulletAppState.getPhysicsSpace();
TestKinematicAddToPhysicsSpaceIssue.java 36 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
45 getPhysicsSpace().add(physicsSphere);
55 getPhysicsSpace().add(physicsSphere2);
67 getPhysicsSpace().add(node2);
73 getPhysicsSpace().add(node3);
77 private PhysicsSpace getPhysicsSpace() {
78 return bulletAppState.getPhysicsSpace();
TestPhysicsHingeJoint.java 79 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
84 private PhysicsSpace getPhysicsSpace(){
85 return bulletAppState.getPhysicsSpace();
92 getPhysicsSpace().add(holderNode);
97 getPhysicsSpace().add(hammerNode);
100 getPhysicsSpace().add(joint);
TestAttachGhostObject.java 88 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
93 private PhysicsSpace getPhysicsSpace() {
94 return bulletAppState.getPhysicsSpace();
101 getPhysicsSpace().add(holderNode);
106 getPhysicsSpace().add(hammerNode);
112 getPhysicsSpace().add(collisionNode);
118 getPhysicsSpace().add(ghostControl);
121 getPhysicsSpace().add(joint);
TestCcd.java 83 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
103 getPhysicsSpace().add(node2);
110 getPhysicsSpace().add(node3);
114 private PhysicsSpace getPhysicsSpace() {
115 return bulletAppState.getPhysicsSpace();
139 getPhysicsSpace().add(bulletg);
149 getPhysicsSpace().add(bulletg);
TestAttachDriver.java 82 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
88 private PhysicsSpace getPhysicsSpace(){
89 return bulletAppState.getPhysicsSpace();
122 getPhysicsSpace().add(floorGeom);
200 getPhysicsSpace().add(vehicle);
209 getPhysicsSpace().add(driver);
216 getPhysicsSpace().add(slider);
235 getPhysicsSpace().add(pole1);
236 getPhysicsSpace().add(pole2);
237 getPhysicsSpace().add(bridge)
    [all...]
TestCollisionShapeFactory.java 70 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
86 getPhysicsSpace().add(control);
95 getPhysicsSpace().add(control3);
134 private PhysicsSpace getPhysicsSpace() {
135 return bulletAppState.getPhysicsSpace();
TestQ3.java 115 getPhysicsSpace().addAll(gameLevel);
116 getPhysicsSpace().add(player);
119 private PhysicsSpace getPhysicsSpace(){
120 return bulletAppState.getPhysicsSpace();
TestBrickTower.java 105 //bulletAppState.getPhysicsSpace().enableDebug(assetManager);
125 private PhysicsSpace getPhysicsSpace() {
126 return bulletAppState.getPhysicsSpace();
141 getPhysicsSpace().add(bulletNode);
190 this.getPhysicsSpace().add(floor);
223 this.getPhysicsSpace().add(reBoxg);
TestBrickWall.java 114 private PhysicsSpace getPhysicsSpace() {
115 return bulletAppState.getPhysicsSpace();
132 getPhysicsSpace().add(bulletNode);
163 this.getPhysicsSpace().add(floor);
197 this.getPhysicsSpace().add(reBoxg);
TestPhysicsCar.java 72 bulletAppState.getPhysicsSpace().enableDebug(assetManager);
73 PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
78 private PhysicsSpace getPhysicsSpace(){
79 return bulletAppState.getPhysicsSpace();
172 getPhysicsSpace().add(vehicle);
TestRagdollCharacter.java 84 // bulletAppState.getPhysicsSpace().enableDebug(assetManager);
85 PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
99 getPhysicsSpace().add(ragdoll);
119 private PhysicsSpace getPhysicsSpace() {
120 return bulletAppState.getPhysicsSpace();
163 this.getPhysicsSpace().add(reBoxg);
TestBoneRagdoll.java 100 // bulletAppState.getPhysicsSpace().enableDebug(assetManager);
101 PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
132 getPhysicsSpace().add(ragdoll);
192 getPhysicsSpace().add(bulletNode);
207 getPhysicsSpace().add(bulletNode);
232 private PhysicsSpace getPhysicsSpace() {
233 return bulletAppState.getPhysicsSpace();
TestPhysicsCharacter.java 101 PhysicsTestHelper.createPhysicsTestWorldSoccer(rootNode, assetManager, bulletAppState.getPhysicsSpace());
111 getPhysicsSpace().add(physicsCharacter);
199 private PhysicsSpace getPhysicsSpace() {
200 return bulletAppState.getPhysicsSpace();
TestHoveringTank.java 89 private PhysicsSpace getPhysicsSpace() {
90 return bulletAppState.getPhysicsSpace();
113 // bulletAppState.getPhysicsSpace().enableDebug(assetManager);
114 bulletAppState.getPhysicsSpace().setAccuracy(1f/30f);
155 getPhysicsSpace().add(hoverControl);
190 getPhysicsSpace().add(missile);
296 getPhysicsSpace().addAll(terrain);
TestFancyCar.java 90 // bulletAppState.getPhysicsSpace().enableDebug(assetManager);
100 PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
113 private PhysicsSpace getPhysicsSpace() {
114 return bulletAppState.getPhysicsSpace();
133 // getPhysicsSpace().add(tb);
215 getPhysicsSpace().add(player);
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
PhysicsControl.java 18 public PhysicsSpace getPhysicsSpace();
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeTower.java 113 //bulletAppState.getPhysicsSpace().enableDebug(assetManager);
139 private PhysicsSpace getPhysicsSpace() {
140 return bulletAppState.getPhysicsSpace();
155 getPhysicsSpace().add(bulletNode);
204 this.getPhysicsSpace().add(floor);
237 this.getPhysicsSpace().add(reBoxg);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloCollision.java 77 //bulletAppState.getPhysicsSpace().enableDebug(assetManager);
112 bulletAppState.getPhysicsSpace().add(landscape);
113 bulletAppState.getPhysicsSpace().add(player);
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/
BulletAppState.java 106 pSpace.update(getPhysicsSpace().getAccuracy() * getSpeed());
110 executor.schedule(detachedPhysicsUpdate, Math.round(getPhysicsSpace().getAccuracy() * 1000000.0f) - (update * 1000), TimeUnit.MICROSECONDS);
115 public PhysicsSpace getPhysicsSpace() {

Completed in 1218 milliseconds

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