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    Searched refs:getShaderParameters (Results 1 - 7 of 7) sorted by null

  /external/deqp/framework/randomshaders/
rsgExpressionGenerator.cpp 70 DE_ASSERT(m_state.getExpressionDepth() <= m_state.getShaderParameters().maxExpressionDepth);
rsgFunctionGenerator.cpp 54 DE_ASSERT((int)statementStack.size() <= m_state.getShaderParameters().maxStatementDepth);
rsgGeneratorState.hpp 61 const ShaderParameters& getShaderParameters (void) const { return *m_shaderParams; }
rsgExpression.cpp 266 if (state.getVariableManager().getNumAllocatedScalars() + type.getScalarSize() > state.getShaderParameters().maxCombinedVariableScalars)
686 // int remainingDepth = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
769 if (state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderParameters().maxExpressionDepth)
823 int maxScalars = state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars();
892 if (!valueRange.getType().isVoid() && state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) + 1 >= state.getShaderParameters().maxExpressionDepth)
897 state.getVariableManager().getNumAllocatedScalars() >= state.getShaderParameters().maxCombinedVariableScalars)
979 bool uniformOk = state.getVariableManager().getNumAllocatedUniformScalars() + numScalars <= state.getShaderParameters().maxUniformScalars;
981 (state.getVariableManager().getNumAllocatedShaderInVariables() + NUM_RESERVED_SHADER_INPUTS < state.getShaderParameters().maxInputVariables);
    [all...]
rsgStatement.cpp 147 m_numChildrenToCreate = state.getRandom().getInt(0, state.getShaderParameters().maxStatementsPerBlock);
192 if (state.getStatementDepth()+1 < state.getShaderParameters().maxStatementDepth)
532 int availableLevels = state.getShaderParameters().maxStatementDepth - state.getStatementDepth();
rsgBinaryOps.cpp 81 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
121 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
710 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
rsgBuiltinFunctions.hpp 127 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();

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