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Searched
refs:getTex2D
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/glshared/
glsRandomShaderCase.hpp
96
const glu::Texture2D*
getTex2D
(void);
glsRandomShaderCase.cpp
232
m_texManager.bindTexture(unitNdx,
getTex2D
());
294
const glu::Texture2D* RandomShaderCase::
getTex2D
(void)
Completed in 42 milliseconds