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    Searched refs:getTex2D (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 96 const glu::Texture2D* getTex2D (void);
glsRandomShaderCase.cpp 232 m_texManager.bindTexture(unitNdx, getTex2D());
294 const glu::Texture2D* RandomShaderCase::getTex2D (void)

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