/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); 52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/external/deqp/modules/gles2/functional/ |
es2fNegativeVertexArrayApiTests.cpp | 126 ES2F_ADD_API_CASE(draw_arrays, "Invalid glDrawArrays() usage", 132 glDrawArrays(-1, 0, 1); 137 glDrawArrays(GL_POINTS, 0, -1); 146 glDrawArrays(GL_POINTS, 0, 1); 154 ES2F_ADD_API_CASE(draw_arrays_invalid_program, "Invalid glDrawArrays() usage", 159 glDrawArrays(-1, 0, 1); 164 glDrawArrays(GL_POINTS, 0, -1); 173 glDrawArrays(GL_POINTS, 0, 1); 179 ES2F_ADD_API_CASE(draw_arrays_incomplete_primitive, "Invalid glDrawArrays() usage", 185 glDrawArrays(-1, 0, 1) [all...] |
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
TexturedMeshNode.cpp | 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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PerspectiveMeshNode.cpp | 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/frameworks/native/opengl/tests/fillrate/ |
fillrate.cpp | 126 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 135 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 147 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
Triangle.java | 77 gl.glDrawArrays( // draw shape:
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/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/ |
ClearActivity.java | 140 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 153 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 159 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 165 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/ |
PixelOutputRenderer.cpp | 129 glDrawArrays(GL_TRIANGLES, 0, PO_NUM_VERTICES);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneShaderTest.java | 53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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RendererThreeShaderTest.java | 52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES2.cpp | 140 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 135 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
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/frameworks/native/libs/gui/tests/ |
TextureRenderer.cpp | 112 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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MultiTextureConsumer_test.cpp | 116 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Triangle.java | 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
GlDrawCallDetailProvider.java | 42 return (call.getFunction() == Function.glDrawArrays
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
importgl.h | 87 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); 139 #define glDrawArrays FNPTR(glDrawArrays)
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importgl.c | 130 IMPORT_FUNC(glDrawArrays);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 168 glDrawArrays(GL_TRIANGLES, 0, SP_NUM_VERTICES);
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/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 108 glDrawArrays(GL_TRIANGLES, 0, 3); 109 checkGlError("glDrawArrays");
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 51 {"glDrawArrays", (void*)glDrawArrays},
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
DrawRectFilter.java | 127 GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4);
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/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 109 glDrawArrays(GL_LINES, 0, 2);
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/cts/tests/tests/graphics/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 104 gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); 229 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); 230 checkGlError("glDrawArrays");
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