/external/deqp/modules/egl/ |
teglSimpleConfigCase.cpp | 136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } 168 { "depth", hasDepth },
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teglCreateContextExtTests.cpp | 1032 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } 1070 { "rgb565_depth_no_stencil", "RGB565 configs with depth and no stencil", colorBits<5, 6, 5, 0>, hasDepth, noStencil }, 1071 { "rgb565_depth_stencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, 1075 { "rgb888_depth_no_stencil", "RGB888 configs with depth and no stencil", colorBits<8, 8, 8, 0>, hasDepth, noStencil }, 1076 { "rgb888_depth_stencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, 1080 { "rgba4444_depth_no_stencil", "RGBA4444 configs with depth and no stencil", colorBits<4, 4, 4, 4>, hasDepth, noStencil }, 1081 { "rgba4444_depth_stencil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, 1085 { "rgba5551_depth_no_stencil", "RGBA5551 configs with depth and no stencil", colorBits<5, 5, 5, 1>, hasDepth, noStencil }, 1086 { "rgba5551_depth_stencil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, 1090 { "rgba8888_depth_no_stencil", "RGBA8888 configs with depth and no stencil", colorBits<8, 8, 8, 8>, hasDepth, noStencil } [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboStencilbufferTests.cpp | 161 const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT); 217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); 224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu);
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es3fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
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es3fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; [all...] |
es3fFboInvalidateTests.cpp | 121 const bool hasDepth = depthBits > 0; 124 if (!hasDepth || !hasStencil || (stencilBits != 8)) [all...] |
/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
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es2fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; [all...] |
/external/deqp/framework/common/ |
tcuTextureUtil.cpp | 637 const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::D; 640 DE_ASSERT(hasDepth || hasStencil); 643 if (hasDepth) 714 const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::D; 717 DE_ASSERT(hasDepth || hasStencil); 720 if (hasDepth) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |