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Searched
refs:hitNormal
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
HitPoint.java
21
public Vector2
hitNormal
;
29
hitNormal
= null;
CollisionSystem.java
104
* @param
hitNormal
The normal of the intersecting surface if an intersection is found.
110
Vector2 hitPoint, Vector2
hitNormal
, GameObject excludeObject) {
117
executeRay(startPoint, endPoint, hitPoint,
hitNormal
, mTileSegmentTester) != -1) {
135
hitNormal
.set(tempHitNormal);
140
hitNormal
.set(tempHitNormal);
273
* @param
hitNormal
Set to the normal of the intersecting surface if an intersection is found.
280
Vector2 hitPoint, Vector2
hitNormal
, TileVisitor visitor) {
305
hitPoint,
hitNormal
, currentX, currentY)) {
326
* @param
hitNormal
Set to the normal of the intersecting surface if an intersection is found.
331
Vector2 hitPoint, Vector2
hitNormal
, TileVisitor visitor)
[
all
...]
BackgroundCollisionComponent.java
325
int left, int right, float centerY, Vector2 hitPoint, Vector2
hitNormal
,
349
hitPoint,
hitNormal
, parentObject)) {
360
int bottom, int top, float centerX, Vector2 hitPoint, Vector2
hitNormal
,
381
hitPoint,
hitNormal
, parentObject)) {
Completed in 31 milliseconds