HomeSort by relevance Sort by last modified time
    Searched refs:hitType (Results 1 - 3 of 3) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
HitReactionComponent.java 19 import com.replica.replicaisland.CollisionParameters.HitType;
84 mLauncherHitType = HitType.LAUNCH;
89 mGameEventHitType = CollisionParameters.HitType.INVALID;
94 mSpawnOnDealHitHitType = CollisionParameters.HitType.INVALID;
95 mDealHitSoundHitType = CollisionParameters.HitType.INVALID;
101 public void hitVictim(GameObject parent, GameObject victim, int hitType,
104 if (mPauseOnAttack && hitType == CollisionParameters.HitType.HIT) {
113 if (hitType == mLauncherHitType && mLauncherComponent != null) {
118 (hitType == mDealHitSoundHitType ||
    [all...]
HitPlayerComponent.java 42 mHitType = CollisionParameters.HitType.INVALID;
73 public void setup(float distance, HitReactionComponent hitReact, int hitType, boolean hitPlayer) {
76 mHitType = hitType;
GameObjectCollisionSystem.java 21 import com.replica.replicaisland.CollisionParameters.HitType;
145 if (hit != HitType.INVALID) {
165 if (hit2 != HitType.INVALID) {
196 * or HitType.INVALID if no intersections are found.
205 int intersectionType = HitType.INVALID;
208 for (int x = 0; x < attackCount && intersectionType == HitType.INVALID; x++) {
210 final int hitType = attackVolume.getHitType();
211 if (hitType != HitType.INVALID) {
216 if (vulnerableType == HitType.INVALID || vulnerableType == hitType)
    [all...]

Completed in 26 milliseconds