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Searched
refs:hitType
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
HitReactionComponent.java
19
import com.replica.replicaisland.CollisionParameters.
HitType
;
84
mLauncherHitType =
HitType
.LAUNCH;
89
mGameEventHitType = CollisionParameters.
HitType
.INVALID;
94
mSpawnOnDealHitHitType = CollisionParameters.
HitType
.INVALID;
95
mDealHitSoundHitType = CollisionParameters.
HitType
.INVALID;
101
public void hitVictim(GameObject parent, GameObject victim, int
hitType
,
104
if (mPauseOnAttack &&
hitType
== CollisionParameters.
HitType
.HIT) {
113
if (
hitType
== mLauncherHitType && mLauncherComponent != null) {
118
(
hitType
== mDealHitSoundHitType ||
[
all
...]
HitPlayerComponent.java
42
mHitType = CollisionParameters.
HitType
.INVALID;
73
public void setup(float distance, HitReactionComponent hitReact, int
hitType
, boolean hitPlayer) {
76
mHitType =
hitType
;
GameObjectCollisionSystem.java
21
import com.replica.replicaisland.CollisionParameters.
HitType
;
145
if (hit !=
HitType
.INVALID) {
165
if (hit2 !=
HitType
.INVALID) {
196
* or
HitType
.INVALID if no intersections are found.
205
int intersectionType =
HitType
.INVALID;
208
for (int x = 0; x < attackCount && intersectionType ==
HitType
.INVALID; x++) {
210
final int
hitType
= attackVolume.getHitType();
211
if (
hitType
!=
HitType
.INVALID) {
216
if (vulnerableType ==
HitType
.INVALID || vulnerableType == hitType)
[
all
...]
Completed in 26 milliseconds