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    Searched refs:initLight (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
Layer.cpp 93 renderer->initLight(rootRenderer.getLightRadius(),
OpenGLRenderer.h 130 void initLight(float lightRadius, uint8_t ambientShadowAlpha,
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OpenGLRenderer.cpp 98 void OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha,
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  /frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp 133 mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha);

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