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Searched
refs:initLight
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
Layer.cpp
93
renderer->
initLight
(rootRenderer.getLightRadius(),
OpenGLRenderer.h
130
void
initLight
(float lightRadius, uint8_t ambientShadowAlpha,
[
all
...]
OpenGLRenderer.cpp
98
void OpenGLRenderer::
initLight
(float lightRadius, uint8_t ambientShadowAlpha,
[
all
...]
/frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp
133
mCanvas->
initLight
(lightRadius, ambientShadowAlpha, spotShadowAlpha);
Completed in 51 milliseconds