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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
FaultHeightMap.java 188 int intRadius = (int) FastMath.floor(radius);
192 int x = random.nextInt(size + 2 * intRadius) - intRadius;
193 int y = random.nextInt(size + 2 * intRadius) - intRadius;
  /frameworks/base/libs/hwui/
FontRenderer.cpp 579 uint32_t intRadius = Blur::convertRadiusToInt(radius);
580 uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * intRadius;
581 uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * intRadius;
602 int penX = intRadius - bounds.left;
603 int penY = intRadius - bounds.bottom;
695 uint32_t intRadius = Blur::convertRadiusToInt(radius);
697 if (width * height * intRadius >= RS_MIN_INPUT_CUTOFF) {
736 std::unique_ptr<float[]> gaussian(new float[2 * intRadius + 1]);
737 Blur::generateGaussianWeights(gaussian.get(), intRadius);
740 Blur::horizontal(gaussian.get(), intRadius, *image, scratch.get(), width, height)
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