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Searched
refs:intersectWhere
(Results
1 - 6
of
6
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/math/
Ray.java
108
// return
intersectWhere
(v0, v1, v2, null);
111
* <code>
intersectWhere
</code> determines if the Ray intersects a triangle. It then
119
public boolean
intersectWhere
(Triangle t, Vector3f loc) {
120
return
intersectWhere
(t.get(0), t.get(1), t.get(2), loc);
124
* <code>
intersectWhere
</code> determines if the Ray intersects a triangle
139
public boolean
intersectWhere
(Vector3f v0, Vector3f v1, Vector3f v2,
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/
BresenhamTerrainPicker.java
170
if (pick.
intersectWhere
(gridTriA, intersection)) {
174
if (pick.
intersectWhere
(gridTriB, intersection)) {
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octree.java
160
root.
intersectWhere
(r, geoms, tMin, tMax, results);
Octnode.java
292
public final void
intersectWhere
(Ray r, Geometry[] geoms, float sceneMin, float sceneMax,
312
child.
intersectWhere
(r, geoms, sceneMin, sceneMax, results);
/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHNode.java
148
public final int
intersectWhere
(Collidable col,
296
public final int
intersectWhere
(Ray r,
BIHTree.java
425
return root.
intersectWhere
(r, worldMatrix, this, tMin, tMax, results);
446
return root.
intersectWhere
(bv, bbox, worldMatrix, this, results);
Completed in 1887 milliseconds