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    Searched refs:inverseScaleY (Results 1 - 2 of 2) sorted by null

  /external/skia/experimental/AndroidPathRenderer/
AndroidPathRenderer.cpp 49 inline void computeInverseScales(const SkMatrix* transform, float &inverseScaleX, float& inverseScaleY) {
58 inverseScaleY = (scaleY != 0) ? (1.0f / scaleY) : 1.0f;
61 inverseScaleY = 1.0f;
90 float inverseScaleX, float inverseScaleY) {
94 offset.fY *= 0.5f * inverseScaleY;
118 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
136 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
157 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
176 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
191 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
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  /frameworks/base/libs/hwui/
PathTessellator.cpp 107 inverseScaleY = 1.0f;
112 inverseScaleY = 1.0f / scaleY;
115 if (isAA && halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
127 float inverseScaleY;
135 offset.y *= 0.5f * inverseScaleY;
146 return (Vector2){offset.x * 0.5f * inverseScaleX, offset.y * 0.5f * inverseScaleY};
158 float threshold = MathUtils::min(inverseScaleX, inverseScaleY) * ROUND_CAP_THRESH;
174 fabs(inverseScaleY) * (0.5f + Vertex::GeometryFudgeFactor()));
178 halfStrokeWidth + fabs(inverseScaleY) * Vertex::GeometryFudgeFactor());
729 float threshInvScaleY = paintInfo.inverseScaleY;
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