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Searched
refs:inverseScaleY
(Results
1 - 2
of
2
) sorted by null
/external/skia/experimental/AndroidPathRenderer/
AndroidPathRenderer.cpp
49
inline void computeInverseScales(const SkMatrix* transform, float &inverseScaleX, float&
inverseScaleY
) {
58
inverseScaleY
= (scaleY != 0) ? (1.0f / scaleY) : 1.0f;
61
inverseScaleY
= 1.0f;
90
float inverseScaleX, float
inverseScaleY
) {
94
offset.fY *= 0.5f *
inverseScaleY
;
118
VertexBuffer* vertexBuffer, float inverseScaleX, float
inverseScaleY
) {
136
scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX,
inverseScaleY
);
157
VertexBuffer* vertexBuffer, float inverseScaleX, float
inverseScaleY
) {
176
scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX,
inverseScaleY
);
191
scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX,
inverseScaleY
);
[
all
...]
/frameworks/base/libs/hwui/
PathTessellator.cpp
107
inverseScaleY
= 1.0f;
112
inverseScaleY
= 1.0f / scaleY;
115
if (isAA && halfStrokeWidth != 0 && inverseScaleX ==
inverseScaleY
&&
127
float
inverseScaleY
;
135
offset.y *= 0.5f *
inverseScaleY
;
146
return (Vector2){offset.x * 0.5f * inverseScaleX, offset.y * 0.5f *
inverseScaleY
};
158
float threshold = MathUtils::min(inverseScaleX,
inverseScaleY
) * ROUND_CAP_THRESH;
174
fabs(
inverseScaleY
) * (0.5f + Vertex::GeometryFudgeFactor()));
178
halfStrokeWidth + fabs(
inverseScaleY
) * Vertex::GeometryFudgeFactor());
729
float threshInvScaleY = paintInfo.
inverseScaleY
;
[
all
...]
Completed in 69 milliseconds