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Searched
refs:isAttributeCase
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
171
bool
isAttributeCase
= m_decisionType == DECISION_ATTRIBUTE;
173
DE_ASSERT(isStaticCase || isUniformCase ||
isAttributeCase
);
182
DE_ASSERT(
isAttributeCase
|| !isConditionMixed); // The branch taken can vary between executions only if using attribute input.
199
if (
isAttributeCase
)
217
if (
isAttributeCase
)
274
if (
isAttributeCase
)
288
if (
isAttributeCase
)
442
bool
isAttributeCase
= m_decisionType == DECISION_ATTRIBUTE;
444
DE_ASSERT(isStaticCase || isUniformCase ||
isAttributeCase
);
450
DE_ASSERT(
isAttributeCase
|| m_isLoopBoundStable); // The loop bound count can vary between executions only if using attribu (…)
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
171
bool
isAttributeCase
= m_decisionType == DECISION_ATTRIBUTE;
173
DE_ASSERT(isStaticCase || isUniformCase ||
isAttributeCase
);
182
DE_ASSERT(
isAttributeCase
|| !isConditionMixed); // The branch taken can vary between executions only if using attribute input.
203
if (
isAttributeCase
)
221
if (
isAttributeCase
)
278
if (
isAttributeCase
)
292
if (
isAttributeCase
)
446
bool
isAttributeCase
= m_decisionType == DECISION_ATTRIBUTE;
448
DE_ASSERT(isStaticCase || isUniformCase ||
isAttributeCase
);
454
DE_ASSERT(
isAttributeCase
|| m_isLoopBoundStable); // The loop bound count can vary between executions only if using attribu (…)
[
all
...]
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