HomeSort by relevance Sort by last modified time
    Searched refs:isConditionMixed (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 177 bool isConditionMixed = m_branchType == BRANCH_MIXED;
179 DE_ASSERT(isConditionTrue || isConditionFalse || isConditionMixed);
182 DE_ASSERT(isAttributeCase || !isConditionMixed); // The branch taken can vary between executions only if using attribute input.
237 if (isConditionMixed && !isVertexCase)
290 if (!isConditionMixed)
319 else // isConditionMixed && !isVertexCase
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 177 bool isConditionMixed = m_branchType == BRANCH_MIXED;
179 DE_ASSERT(isConditionTrue || isConditionFalse || isConditionMixed);
182 DE_ASSERT(isAttributeCase || !isConditionMixed); // The branch taken can vary between executions only if using attribute input.
241 if (isConditionMixed && !isVertexCase)
294 if (!isConditionMixed)
323 else // isConditionMixed && !isVertexCase

Completed in 389 milliseconds