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Searched
refs:isConditionMixed
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
177
bool
isConditionMixed
= m_branchType == BRANCH_MIXED;
179
DE_ASSERT(isConditionTrue || isConditionFalse ||
isConditionMixed
);
182
DE_ASSERT(isAttributeCase || !
isConditionMixed
); // The branch taken can vary between executions only if using attribute input.
237
if (
isConditionMixed
&& !isVertexCase)
290
if (!
isConditionMixed
)
319
else //
isConditionMixed
&& !isVertexCase
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
177
bool
isConditionMixed
= m_branchType == BRANCH_MIXED;
179
DE_ASSERT(isConditionTrue || isConditionFalse ||
isConditionMixed
);
182
DE_ASSERT(isAttributeCase || !
isConditionMixed
); // The branch taken can vary between executions only if using attribute input.
241
if (
isConditionMixed
&& !isVertexCase)
294
if (!
isConditionMixed
)
323
else //
isConditionMixed
&& !isVertexCase
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