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    Searched refs:isFloatOrVec (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 36 if (varType.isFloatOrVec())
49 if (varType.isFloatOrVec() || varType.isIntOrVec() || varType.isBoolOrVec())
51 const glu::DataType scalarType = varType.isFloatOrVec() ? glu::TYPE_FLOAT :
188 DE_ASSERT(attribType.isFloatOrVec() && de::inRange(numComponents, 1, 4));
229 DE_ASSERT(varType.isFloatOrVec() && de::inRange(numComponents, 1, 4));
267 DE_ASSERT(varType.isFloatOrVec() && de::inRange(numComponents, 1, 4));
  /external/deqp/framework/randomshaders/
rsgVariable.cpp 58 if (m_type.isFloatOrVec() || m_type.isIntOrVec())
rsgVariableType.hpp 160 bool isFloatOrVec (void) const { return m_baseType == TYPE_FLOAT; }
rsgBuiltinFunctions.hpp 64 DE_ASSERT(valueRange.getType().isFloatOrVec());
124 if (!valueRange.getType().isFloatOrVec())
rsgBinaryOps.cpp 289 valueRange.getType().isFloatOrVec() ||
339 valueRange.getType().isFloatOrVec() ||
389 valueRange.getType().isFloatOrVec() ||
rsgExpression.cpp 694 DE_ASSERT(type.isFloatOrVec() || type.isIntOrVec() || type.isBoolOrVec());
766 if (!valueRange.getType().isFloatOrVec() && !valueRange.getType().isIntOrVec() && !valueRange.getType().isBoolOrVec())
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