HomeSort by relevance Sort by last modified time
    Searched refs:isStaticCase (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 169 bool isStaticCase = m_decisionType == DECISION_STATIC;
173 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase);
185 const char* compareValueStr = isStaticCase ? staticCompareValueStr :
440 bool isStaticCase = m_decisionType == DECISION_STATIC;
444 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase);
460 const char* boundValueStr = isStaticCase ? loopBoundStr :
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 169 bool isStaticCase = m_decisionType == DECISION_STATIC;
173 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase);
185 const char* compareValueStr = isStaticCase ? staticCompareValueStr :
444 bool isStaticCase = m_decisionType == DECISION_STATIC;
448 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase);
464 const char* boundValueStr = isStaticCase ? loopBoundStr :

Completed in 27 milliseconds