HomeSort by relevance Sort by last modified time
    Searched refs:isVertex (Results 1 - 12 of 12) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderReturnTests.cpp 153 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex)
171 const char* coords = isVertex ? "a_coords" : "v_coords";
175 params["COORDSTORAGE"] = isVertex ? "attribute" : "varying";
176 params["COORDPREC"] = isVertex ? "highp" : "mediump";
177 params["OUTPUT"] = isVertex ? "v_color" : "gl_FragColor";
179 params["EXTRADECL"] = isVertex ? "attribute highp vec4 a_position;\nvarying mediump vec4 v_color;\n" : "";
180 params["POSITIONWRITE"] = isVertex ? " gl_Position = a_position;\n" : "";
190 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
193 ShaderReturnCase* makeOutputWriteReturnCase (Context& context, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex)
226 const char* coords = isVertex ? "a_coords" : "v_coords"
    [all...]
es2fShaderTextureFunctionTests.cpp 565 static void createCaseGroup (TestCaseGroup* parent, const char* groupName, const char* groupDesc, const TexFuncCaseSpec* cases, int numCases, bool isVertex)
571 group->addChild(new ShaderTextureFunctionCase(parent->getContext(), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex));
  /external/deqp/modules/gles3/functional/
es3fShaderReturnTests.cpp 126 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex)
145 const char* coords = isVertex ? "a_coords" : "v_coords";
149 params["COORDPREC"] = isVertex ? "highp" : "mediump";
150 params["OUTPUT"] = isVertex ? "v_color" : "o_color";
152 params["EXTRADECL"] = isVertex ? "in highp vec4 a_position;\nout mediump vec4 v_color;\n" : "layout(location = 0) out mediump vec4 o_color;\n";
153 params["POSITIONWRITE"] = isVertex ? " gl_Position = a_position;\n" : "";
163 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
166 ShaderReturnCase* makeOutputWriteReturnCase (Context& context, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex)
201 const char* coords = isVertex ? "a_coords" : "v_coords";
205 params["COORDPREC"] = isVertex ? "highp" : "mediump"
    [all...]
es3fShaderSwitchTests.cpp 89 static tcu::TestCase* makeSwitchCase (Context& context, const char* name, const char* desc, SwitchType type, bool isVertex, const LineStream& switchBody)
93 std::ostringstream& op = isVertex ? vtx : frag;
101 if (isVertex)
124 op << " highp vec4 coords = " << (isVertex ? "a_coords" : "v_coords") << ";\n";
136 if (isVertex)
150 return new ShaderSwitchCase(context, name, desc, isVertex, vtx.str().c_str(), frag.str().c_str(),
  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 140 ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex);
156 ConditionalCase::ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex)
157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
411 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
427 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
428 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
677 WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex);
685 WorkloadReferenceCase::WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex)
686 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
754 LoopWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex)
    [all...]
es2pShaderCompilationCases.cpp     [all...]
es2pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 140 ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex);
156 ConditionalCase::ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex)
157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
415 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
431 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
432 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
685 WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex);
693 WorkloadReferenceCase::WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex)
694 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
766 LoopWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex)
    [all...]
es3pShaderCompilationCases.cpp     [all...]
es3pShaderOperatorTests.cpp     [all...]
  /external/deqp/framework/randomshaders/
rsgExpression.cpp     [all...]
  /external/deqp/modules/glshared/
glsUniformBlockCase.cpp     [all...]

Completed in 914 milliseconds