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    Searched refs:is_depth (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/gallium/drivers/r600/
r600_resource.h 53 bool is_depth; member in struct:r600_texture
r600_texture.c 76 bool is_depth, is_stencil; local
78 is_depth = util_format_has_depth(desc);
150 if (!is_transfer && !is_flushed_depth && is_depth) {
403 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
413 if (base->nr_samples > 1 && !rtex->is_depth && alloc_bo) {
418 if (!rtex->is_depth && base->nr_samples > 1 &&
642 if (rtex->is_depth) {
719 if (rtex->is_depth) {
758 if (rtex->is_depth || !rtransfer->staging)
    [all...]
r600_blit.c 246 assert(tex->is_depth && !tex->is_flushing_texture);
343 if (rsrc->is_depth && !rsrc->is_flushing_texture) {
695 if (rsrc->is_depth && !rsrc->is_flushing_texture) {
r600_state.c 1045 if (tmp->is_depth && !tmp->is_flushing_texture) {
    [all...]
r600_state_common.c 630 if (rtex->is_depth && !rtex->is_flushing_texture) {
    [all...]
evergreen_state.c 1020 if (tmp->is_depth && !tmp->is_flushing_texture) {
    [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
u_blit.c 450 boolean is_stencil, is_depth, blit_depth, blit_stencil; local
470 is_depth = util_format_has_depth(src_desc);
473 blit_depth = is_depth && (zs_writemask & BLIT_WRITEMASK_Z);
476 assert((writemask && !zs_writemask && !is_depth && !is_stencil) ||
487 is_depth == blit_depth &&
651 is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL :
u_gen_mipmap.c 1526 boolean is_depth = util_format_is_depth_or_stencil(psv->format); local
    [all...]

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