/external/skia/src/gpu/ |
GrPrimitiveProcessor.cpp | 29 GR_STATIC_ASSERT(kHigh_GrSLPrecision < (1 << kPrecisionBits));
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GrCoordTransform.cpp | 42 if (kHigh_GrSLPrecision == fPrecision) {
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GrDefaultGeoProcFactory.cpp | 196 kHigh_GrSLPrecision));
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GrDrawTarget.cpp | 579 case kHigh_GrSLPrecision:
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GrOvalRenderer.cpp | 189 kHigh_GrSLPrecision)); 575 kHigh_GrSLPrecision)); [all...] |
/external/skia/src/gpu/effects/ |
GrDistanceFieldGeoProc.cpp | 78 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); 82 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); 89 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, 210 kHigh_GrSLPrecision)); 300 args.fPB->addVarying("TextureCoords", &v, kHigh_GrSLPrecision); 321 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, 333 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, 435 kHigh_GrSLPrecision)); 533 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); 537 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); [all...] |
GrBezierEffect.cpp | 209 kHigh_GrSLPrecision)); 424 kHigh_GrSLPrecision)); 517 args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); 533 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); 534 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); 535 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); 536 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision); 537 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); 538 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); 539 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision); [all...] |
GrConfigConversionEffect.cpp | 32 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision);
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/external/skia/include/gpu/ |
GrTypesPriv.h | 50 kHigh_GrSLPrecision, 56 kLast_GrSLPrecision = kHigh_GrSLPrecision
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/external/skia/src/gpu/gl/ |
GrGLPrimitiveProcessor.cpp | 60 kMat33f_GrSLType, kHigh_GrSLPrecision,
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GrGLShaderVar.h | 213 case kHigh_GrSLPrecision:
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GrGLCaps.cpp | [all...] |
/external/skia/src/gpu/gl/builders/ |
GrGLFragmentShaderBuilder.cpp | 24 case kHigh_GrSLPrecision:
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