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  /frameworks/base/libs/hwui/renderstate/
TextureState.h 76 static const int kTextureUnitsCount = 4;
82 GLuint mBoundTextures[kTextureUnitsCount];
TextureState.cpp 21 // Must define as many texture units as specified by kTextureUnitsCount
36 LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount,
37 "At least %d texture units are required!", kTextureUnitsCount);
41 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
43 textureUnit, kTextureUnitsCount);
92 for (int i = 0; i < kTextureUnitsCount; i++) {
98 for (int i = 0; i < kTextureUnitsCount; i++) {

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