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Searched
refs:lastReceivedHitType
(Results
1 - 6
of
6
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java
53
parentObject.
lastReceivedHitType
== CollisionParameters.HitType.DEPRESS) {
GameObject.java
50
public int
lastReceivedHitType
;
116
lastReceivedHitType
= HitType.INVALID;
HitReactionComponent.java
238
parent.
lastReceivedHitType
= hitType;
258
// This means that the
lastReceivedHitType
will persist for two frames, giving all systems
261
parentObject.
lastReceivedHitType
= CollisionParameters.HitType.INVALID;
NPCComponent.java
249
if (parentObject.
lastReceivedHitType
!= HitType.COLLECT) {
261
parentObject.
lastReceivedHitType
= HitType.INVALID;
PlayerComponent.java
276
&& parentObject.
lastReceivedHitType
!= HitType.INVALID
426
if (parentObject.
lastReceivedHitType
== CollisionParameters.HitType.LAUNCH) {
AnimationComponent.java
287
boolean explodingDeath = parentObject.
lastReceivedHitType
== HitType.DEATH;
Completed in 516 milliseconds