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    Searched refs:lodLevels (Results 1 - 3 of 3) sorted by null

  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
GeometryBatchFactory.java 228 int lodLevels = 0;
232 if (lodLevels == 0) {
233 lodLevels = g.getMesh().getNumLodLevels();
236 lodSize = new int[lodLevels];
238 for (int i = 0; i < lodLevels; i++) {
244 int[][] lodData = new int[lodLevels][];
245 for (int i = 0; i < lodLevels; i++) {
248 VertexBuffer[] lods = new VertexBuffer[lodLevels];
249 int bufferPos[] = new int[lodLevels];
257 for (int i = 0; i < lodLevels; i++)
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java 170 private VertexBuffer[] lodLevels;
378 * @param lodLevels The LOD levels to set
380 public void setLodLevels(VertexBuffer[] lodLevels){
381 this.lodLevels = lodLevels;
389 return lodLevels != null ? lodLevels.length : 0;
405 return lodLevels[lod];
706 if (lodLevels != null){
710 if (lod >= lodLevels.length
    [all...]
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 111 private IntMap<List<VertexBuffer>> lodLevels = new IntMap<List<VertexBuffer>>();
121 lodLevels.clear();
532 List<VertexBuffer> levels = lodLevels.get(index);
539 lodLevels.put(index, levels);
550 for (Entry<List<VertexBuffer>> entry : lodLevels) {

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