/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/ |
MotionTrack.java | 66 protected Vector3f lookAt; 103 LookAt 200 oc.write(lookAt, "lookAt", Vector3f.ZERO); 211 lookAt = (Vector3f) in.readSavable("lookAt", Vector3f.ZERO); 230 q.lookAt(direction, Vector3f.UNIT_Y); 233 case LookAt: 234 if (lookAt != null) { 235 spatial.lookAt(lookAt, upVector) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestSphere.java | 62 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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TestDebugShapes.java | 84 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
Arrow.java | 79 tempQuat.lookAt(dir, Vector3f.UNIT_Y); 119 tempQuat.lookAt(extent, Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestRenderToTexture.java | 81 offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y); 110 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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TestRenderToMemory.java | 189 offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/test/jme3test/stress/ |
TestLeakingGL.java | 71 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestHoveringTank.java | 239 Vector3f lookAt = new Vector3f(dir); 240 lookAt.multLocal(7); // look at dist 241 lookAt.addLocal(pos); 242 cam.lookAt(lookAt, Vector3f.UNIT_Y);
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TestRagdollCharacter.java | 90 cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y); 93 model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y);
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TestBrickTower.java | 111 cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
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TestBrickWall.java | 101 cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
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TestPhysicsCar.java | 177 cam.lookAt(vehicle.getPhysicsLocation(), Vector3f.UNIT_Y);
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TestPhysicsCharacter.java | 119 camNode.lookAt(model.getLocalTranslation(), Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
CharacterControl.java | 143 localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y); 148 localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y);
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
Transform.java | 118 public void lookAt(TriData tri, int w, int h) {
119 mViewMatrix.lookAt(tri, mVoxelDim, w, h);
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/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
TestMousePick.java | 99 q.lookAt(closest.getContactNormal(), Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/test/jme3test/input/ |
TestCameraNode.java | 93 camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestAnimBlendBug.java | 94 cam.lookAt( new Vector3f( 0f, 100f, 0f ), Vector3f.UNIT_Y );
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestSimpleWater.java | 95 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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/external/chromium-trace/trace-viewer/tracing/third_party/gl-matrix/spec/gl-matrix/ |
mat4-spec.js | 556 describe("lookAt", function() { 567 result = mat4.lookAt(out, [0, 0, 0], view, up); 590 mat4.lookAt(out, [0,2,0], [0,0.6,0], [0,0,-1]); 613 result = mat4.lookAt(out, eye, center, up);
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quat-spec.js | 155 mat3.transpose(matr, mat3.invert(matr, mat3.fromMat4(matr, mat4.lookAt(mat4.create(), [0, 0, 0], [0, 0, 1], [0, 1, 0])))); 169 mat3.transpose(matr, mat3.invert(matr, mat3.fromMat4(matr, mat4.lookAt(mat4.create(), [0, 0, 0], [-1, 0, 0], [0, -1, 0])))); 183 mat3.transpose(matr, mat3.invert(matr, mat3.fromMat4(matr, mat4.lookAt(mat4.create(), [0, 0, 0], [0, 0, -1], [0, -1, 0]))));
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/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
raytrace.js | 547 lookAt: null, 552 initialize : function(pos, lookAt, up) { 554 this.lookAt = lookAt; 556 this.equator = lookAt.normalize().cross(this.up); 557 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
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/external/v8/benchmarks/ |
raytrace.js | 547 lookAt: null, 552 initialize : function(pos, lookAt, up) { 554 this.lookAt = lookAt; 556 this.equator = lookAt.normalize().cross(this.up); 557 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloPhysics.java | 105 cam.lookAt(new Vector3f(2, 2, 0), Vector3f.UNIT_Y);
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/frameworks/native/include/ui/ |
mat4.h | 139 static tmat44 lookAt(const tvec3<A>& eye, const tvec3<B>& center, const tvec3<C>& up); 263 tmat44<T> tmat44<T>::lookAt(const tvec3<A>& eye, const tvec3<B>& center, const tvec3<C>& up) {
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